Hey guys this is the first I'm sharing on this forum was wondering if someone can share their feedback on how I can make this more realistic. I am using the Caustic setup but I'm not sure its too convincing. The main problem is that one light works well for one material but it doesn't for the other, I may have to end up using photoshop but any tips and suggestions are welcome. Thanks.
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My scooter
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Re: My scooter
well, for more realistic result first i think you should ajust some parts of the model, I think the tire (rubbber) is too thin. Compared to the rest of the radius of the piping of the frame.
Dont use the same chrome material of the frame in the rim, has a lo of clear reflections, add some other lights in front to eliminate the dark areas in front.
And maybe try to use a Blurred HDRI in the GI to give a better naural light effect.
just my opinion.
Ps: Post your V-Ray options settings and a screenshot in wireframe to see how is your scene.
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