Announcement

Collapse
No announcement yet.

My 3rd Lame Exterior...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • My 3rd Lame Exterior...

    Its my 4th time exterior rendering, it's not to good, I dont buff up the displacement coz I render this using Pentium IV with 256 Mb DDR RAM.

    But still i'm trying to get an improvement or ideas to enchance this rendering from you guys. So Critics and Correction are highly welcome. thanks...

    Btw any idea to enchance the backgorund images ??





    For Info
    nawa3d.blogspot.com

  • #2
    Re: My 3rd Lame Exterior...

    hey nawaitsa...
    first one is a very nice shot. second one has too much noise, but its a great work... considering the machine that you have...
    car looks fake.. perhaps you need to make glass more transparent, and also increase sun size to make shadows softer.
    your nick looks good hehe, very conceptual
    los campeones no nacen, se hacen...

    Comment


    • #3
      Re: My 3rd Lame Exterior...

      not bad at all, lots of potencial on those images, welcome to the forum!

      Comment


      • #4
        Re: My 3rd Lame Exterior...

        you just need to work a bit more on the detail, but the light and cameras are in fact, pretty good, don´t underestimate your work, you are on the right track, nice job!

        Comment


        • #5
          Re: My 3rd Lame Exterior...

          These images demonstrate a keen eye for arch viz, the important stuff (viewpoint, composition and lighting) are all good and that's often the stuff that more experienced V-Ray users seem to forget/ignore.

          I actually don't mind the car as it is- it's not photorealistic, but it's got a consistent graphic feel to it adds a sense of life to the scene.

          The one major criticism I have is a very common one- why all the reflective glossy materials on the building? This seems to be a contagious thing in arch viz- giving everything glossy reflections for no apparent reason. Most brick, exterior plaster, concrete and untreated timber siding aren't reflective in reality*, so why make them so in renders? You could remove the reflection on the exterior plaster and maybe even the timber siding and not only would the image be improved IMO, but your render times would be way less.

          * before anyone chirps in, I know there are reflective types of brick, plaster, concrete and timber finishes, but they're not as common as many renderers seem to think.
          SU 2018 + VfSU 4.0

          Comment


          • #6
            Re: My 3rd Lame Exterior...

            I agree, one other thing. The frosted glass fence/wall in the last image seems a bit too massive in length without any dividing mullions or whatever.

            I think if you applied a really nicely brushed stainless steel system with the glass the renderings would be beautiful. Perhaps every 30"? OR have fun with it and make an original design!

            looks good, have fun!

            -gallystops-
            -Intel Core i7-930-<br />-12GB DDR3 SDRAM-<br />-ATI Radeon HD5970-<br />-1TB Hard Drive-

            Comment


            • #7
              Re: My 3rd Lame Exterior...

              Originally posted by arqestevez1
              hey nawaitsa...
              first one is a very nice shot. second one has too much noise, but its a great work... considering the machine that you have...
              car looks fake.. perhaps you need to make glass more transparent, and also increase sun size to make shadows softer.
              your nick looks good hehe, very conceptual
              Thanks arqe very much apreciate it, yes the second one has to much noise, it's because I add the reflection to the wall. As for the car, I just add it and didn't enchance it very much, cos feared it'll add the render time.

              As to increase the sun size, Im using an HDRI as the GI and sky for the background. Could you tell me how to adjust it ?? thanks Arqe


              Originally posted by teofas
              not bad at all, lots of potencial on those images, welcome to the forum!
              Originally posted by nektares
              you just need to work a bit more on the detail, but the light and cameras are in fact, pretty good, don´t underestimate your work, you are on the right track, nice job!

              Thank you very much guys, did'nt expect that coming from you. It's very motivating. I'll look forward to be active in this forum and still will be needing your suggestion


              Originally posted by Jackson
              These images demonstrate a keen eye for arch viz, the important stuff (viewpoint, composition and lighting) are all good and that's often the stuff that more experienced V-Ray users seem to forget/ignore.

              I actually don't mind the car as it is- it's not photorealistic, but it's got a consistent graphic feel to it adds a sense of life to the scene.

              The one major criticism I have is a very common one- why all the reflective glossy materials on the building? This seems to be a contagious thing in arch viz- giving everything glossy reflections for no apparent reason. Most brick, exterior plaster, concrete and untreated timber siding aren't reflective in reality*, so why make them so in renders? You could remove the reflection on the exterior plaster and maybe even the timber siding and not only would the image be improved IMO, but your render times would be way less.

              * before anyone chirps in, I know there are reflective types of brick, plaster, concrete and timber finishes, but they're not as common as many renderers seem to think.
              Wawww Mr Jackson replied my post, thank you very much sir. I'm very honored. You are right sir, first of all I'm using the reflective wall coz I'm to get that catchy look so it wont be so regular. In the end I realized that I just need to shine it little bit not to reflect it.

              Thank you very much sir, there's plenty things that I need to learn. And I Hope this is not the end of your build up critics.


              Originally posted by gallystops
              I agree, one other thing. The frosted glass fence/wall in the last image seems a bit too massive in length without any dividing mullions or whatever.

              I think if you applied a really nicely brushed stainless steel system with the glass the renderings would be beautiful. Perhaps every 30"? OR have fun with it and make an original design!

              looks good, have fun!

              -gallystops-

              Thanks gally, youre right. I Think if I had worked more detail for the glass it will make a difference. Once again thanks for the suggestion, it really helped me.
              nawa3d.blogspot.com

              Comment

              Working...
              X