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  • Robaxacet

    Hi guys,

    Here is our last commercial, finished about a month ago.









    Directed by Richard Rosenman. Animated by Kyle Dunlevy and Justin Kupka. Modeled by Joel Mongeon and Ben Pilgrim, rigged by Ben Pilgrim. Composited by Brad Husband. Produced at Redrover Studios Ltd. with Andy Knight.

    For movie and more information, visit:
    http://www.richardrosenman.com/project/?cid=70

    -Richard
    Richard Rosenman
    Creative Director
    http://www.hatchstudios.com
    http://www.richardrosenman.com

  • #2
    Looks good Richard, nice work as usual

    -dave
    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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    • #3
      Great work Richard..

      Only thing I don't like is the design for the robax box, but I'm sure you got nothing to do with that.

      /Thomas
      www.suurland.com
      www.cg-source.com
      www.hdri-locations.com

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      • #4
        Ouha great as usual

        good night

        Vince
        Architecture & design Sàrl
        global solution for architecture
        www.architecture-design.ch

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        • #5
          As always Richard, great work!!
          Torgeir Holm | www.netronfilm.com

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          • #6
            Hey Thomas,

            Yep, you're right - the box shot sucks. We ran out of time...

            By the way, your work is simply awesome and truly inspiring to me.

            -Richard
            Richard Rosenman
            Creative Director
            http://www.hatchstudios.com
            http://www.richardrosenman.com

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            • #7
              I was wondering if you guys did that spot, nice work!
              Cheers
              MK
              Two heads are better than one ...
              ....but some head is better than none.....

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              • #8
                Awesome work Richard!

                Only one little note to say: At the end of the window shot - when daddy arrives - the dragging of the curtain is too fast - or the transition to the next shot is the fast...-, I had to replay about 3 times to catch, this is not only a sneaky wipe, but the part of the shot itself.

                But this is only my silly opinion...

                Best regards,
                Palee

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                • #9
                  Wood hints?

                  Absolutely beautiful,

                  Gread wood material youve got there.

                  I was messing with wood procedurals yesterday and hat severe problems - can you give me any hints how to approach this?

                  I especially had problems with aliasing at increasing distances. Antialiasing took ages and produced moire patterns. (The structures of the wood vines were sub-pixel size at far depth therefore i more or less did expect those moires)
                  Tried to use a distance blend falloff map to fade the wood into a color but it didnt work out too well (especially for moving the camera in depth-direction) - mainly because the near/far parameters are not flexible enugh/have to be adjusted (or even animated) for every different shot.

                  Another thing: could it be that the blur parameter of the max wood procedural is broken? No blur whatever values I use.

                  I would be very grateful if you (or anyone else for this matter) could give me some hints.

                  Thanks in advance,

                  Mike Edel

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