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Casa Flamboyanes

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  • Casa Flamboyanes

    Hi. this is my last work... feel free to make any comment.
    los campeones no nacen, se hacen...

  • #2
    Re: Casa Flamboyanes

    really good render , nice work where did u get that pink tree?

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    • #3
      Re: Casa Flamboyanes

      tree is from onyx tree. it's supossed to be a "palo de rosa". if you want i can share
      los campeones no nacen, se hacen...

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      • #4
        Re: Casa Flamboyanes

        this is my last work
        jeje tons no es muy last work porque lo vi hace meses en tu facebook :P , me imagino que te refieres a que cambiaste la posicion de la camara, las mejoras ya las sabes...sigue posteando...

        background in the left looks like lowres, lightning in the scene need to improve is too flat, camara position dont let the house to be view in the best way for example i cant see the end of the orange wall. leaves of the palo de rosa take realism off and you need to apply some reflection glossines to your plants so they look more real, detail enhancement needs some correction on the radius, POV is not the best,,,,in my opinion some other things can improve but this are the ones that needs more attention, change this and the scene can be much better...keep posting

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        • #5
          Re: Casa Flamboyanes

          la version pasada la renderizo graciela... estoy renderizando modelos viejos en mis ratos libres para corregir la pagina.
          actually my master plan was to set a transparancy leave map to the tree, but pink polygons happened not to be components.
          i did not use detail enhacement, but i'm already making tests with some new work
          los campeones no nacen, se hacen...

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          • #6
            Re: Casa Flamboyanes

            Hi

            I like the vibe... but think that you can work on the camera position... I would make sure that the vertical lines in a view always are exactly vertical. Now it is on an angle.

            I think you can maybe use some bump or displacement on the walls to give some extra dept.

            Best

            Dirk

            btw..

            Could you share that audi? Its looking good
            www.DWanimations.org | Makes your work come to life

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            • #7
              Re: Casa Flamboyanes

              wee q bueno encontrar hisponohablantes en este foro ;D si me gustaria mucho q compartieras el arbol me gusta mucho esta en3d warehouse?

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              • #8
                Re: Casa Flamboyanes

                realy like it

                i would change the material on the column, there is too much displacement on it/ bump

                another thing, are these doors so big ?it looks like.

                if you could share any of plants/tree or that beutiful car it would be lovely

                regards

                b.l.

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                • #9
                  Re: Casa Flamboyanes

                  omar disculpa que el otro dia te estaba transfiriendo el archivo pero tuve que salir y me apagaron la compu ufffff hasta una nota deje cerce de la compu no la apaguen por fa. estamos pendiente y cuenta conmigo. te voy a mandar el archivo por rapidshare o alguno de esos programas, oye el render me gusta pero no el angulo de la camara! manana lunes estare libre no tengo trabajo nos hablamos por el msn!!!! y voy a trater de mandarte el link.

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                  • #10
                    Re: Casa Flamboyanes

                    hi... here's the evermotion car collection from which i took that audi from.
                    sadly rapidshare say's that it can only be downloaded 10 times, so better hurry hehe...i really hope you like it.
                    i also wanted to upload the tree, but i have to go.

                    http://rapidshare.com/files/34788774...7.3ds.rar.html
                    MD5: B188069CDF88D73A7E3B11893CF5BDF8

                    by the way... i know camera is a little forced, but i'm re rendering some old models for our site, and we need them all in the same format (in this case 1200 x 600)
                    door is actually going to be that way (as far as i know).
                    and wall tiles are actually modeled. both gray and orange materials are supossed to be quarry, and i couldn't make them look better cause they're supossed to be smooth, and they barely reflect... if anyone has some advice to improve those materials, please let me kno.
                    los campeones no nacen, se hacen...

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