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hey nektares...
i have onde doubt...
how did you apply the ivy texture... it looks great, but how did you do it?
i mean, is it a second plane with the texture applied, and set over the wall material or what?
i can't figure it out :-[
Nektares: the trees behind the house looks very nice and the 2 palms, the brick/stone wall looks great and the lightning too, but there are some things that can improve IMO...the grass needs displacement cause in some parts like the bottom right of the image its very flat, the white walls are too perfect, silver paint car is good but other colors like the dark gray needs some glossy...also the image in the background need to be sharper cause it looks little blurry in comparision to the render..the ivy dont have shadows, to me this make it look like postpro in ps,, and the most important thing to me its that the interior of the house is empty, if you can put some components inside it can improve. IMO exteriors are not easy as interiors, so you made a good job here. keep posting bro.
Sorry if im a little picky but i think you can make it better.
The ivy is a plane with an ivy texture and the clipmap texture applied to it
i will make a tutorial so you can see how it works n_n
Teofas:
thanks for the C&C, i wanted to put components in the interior too, maybe i will do it other day.
i did this render in one day from zero, so i missed several things :P the ivy doesn´t produce shadows
because it is sticked to the wall n_n and it´s inside the render no post processing on that one.
your critiques are very useful, thanks for taking your time to check it out. cheers mate!
oh hoho, man, it seems that you had fun making this tutorial and you also helped me hahaha
thank you for taking the time to do this.
so... the basic idea is to set that plane (with the ivy texture) above the wall planes
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