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Hi Adeciuala
I was looking your scene and looks awesome, but I note that you tried to use dirt material on the tree base. T he best way to use dirt with a texture is apply the dirt on the diffuse layer and the desired dirt color on the black color and the texture on the white color. So, You are going to have just one Diffuse layer with dirt mapping applied to it.
Also on the 2Sided material for the leaf, if you use a small color variation for the front and the back material the translucency effect should be better.
thank you so mutch for the tips with the dirt and the 2 sided material, but the part of the dirt i didn't get it, could you explaing it with some screen shots? Thanks in advance.
thank you so mutch for the tips with the dirt and the 2 sided material, but the part of the dirt i didn't get it, could you explaing it with some screen shots? Thanks in advance.
Andeciuala, if you go and watch here http://vimeo.com/8440134?hd=1, forward to 25 minute mark and they give a good tutorial on dirt. I think Fpedrogo made a mistake by saying applying texture to black, I think he meant white slot.
Anyway video explains much better.
I think Fpedrogo made a mistake by saying applying texture to black,
Yes, I made a mistake. Thank Edonk. I explained the correct way to use dirt with a texture in the video that Edonk told you. But yes, you should apply the texture on the white slot.
I edit your material, Here is the link to download it
Thank you so mutch guis... but i ended up with another problem that i don't see on this video, and thats occurs ether when i try to apply the 2 sided material as well.
The problem is, when i apply the dirt on difuse, and apply the doublesided material, i loose my mapping. To sove that on the dirt i just can make one more difuse, put the config of the dirt with the mix of my bitmap and make the first difuse layer 100% transparent, buth when i'm dealing with 2 sided material i compleatly loose my mapped texture when i apply the 2 sided to my geometry...
So to make this scene i had to remap my leaves and for my sake all those leaves where componentes, and i could edit all them once all together...
Is there any way to prevento to loose my mapping just like the video?
i dont know if i was clear, and if you know what i mean.. but when i change the difuse from bitmap to dirt, i loose my texture size that was already mapped, and when i make the 2 sided material, and than i apply to the selected object i loose my mapped texture and everthing gets messed, if it's not a component i cant remapp all those leaves again.
Yeah SketchUp might as well not even bother having UV information, they don't handle it right at all. I think this behaves the same way in the old product too.
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