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  • Powder Room Design

    ;D hi guys, its been a while. ;D

    Just wondering on how to get the edge of the wall more visible...? U can compare the wall on the right side of the water closet, the bottom seems good enough, but the top hardly to see the edges. ??? can somebody explain me why?


    C&C are welcome.

    thanks.

    rizarcdesign.blogspot.com

    &quot;We provide three types of service: Quick, Cheap &amp; Good. You may select any two.<br />If it&#39;s Quick and Cheap, it won&#39;t be Good;<br />If it&#39;s Cheap and Good, it won&#39;t be Quick;<br />And if it&#39;s Good and Quick, it certainly won&#39;t be Cheap!&quot;

  • #2
    Re: Powder Room Design

    Your scene illuminated only with vraysky GI and light bounces equally to those walls. As I see it you have 3 options to make the corners pop up
    1. Put a vray light in to the scene so its illuminates the space better.
    2. (if you use vfs 1.4 Use ambient occlusion.
    3. Use Ps to blend/compose Su view with the rendered image
    www.Top3Dstudio.com
    SU 8
    VfS 1.48.89
    Win 7 64-bit

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    • #3
      Re: Powder Room Design

      yo saudara dari klang....
      my blog containing some of my works<br /><br />http://aufialwi.blogspot.com/

      Comment


      • #4
        Re: Powder Room Design

        it's a very nice render...
        it would be better without such a big watermark... i don't think nobody here would steal it.
        also it seems like you used too much post production
        los campeones no nacen, se hacen...

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        • #5
          Re: Powder Room Design

          40th : thanks for your good comment. personally, i dont think i'll go with the options 1 & 3, because i dont want the lights look weird if i'm doing the animation. The 2nd options was better....but i'm still using 1.05.

          Just for the record, we're using the same engine like the 3dMax, but the effect was different even if i'm using the same setting. And i'm not saying that it should be the same, but the rendering engine was the same right...? ???

          Aufi : yo aufi, bl nk study sme2? aku kat bndr putera je nih...leh kt tuka2 pdapat.

          Arqestevez1 : Sorry for the watermark (if u dont like it), its because i copy the image link direct from my blog. plus, U cant tell whether someone steal your work or not, i wouldn't do it if it not happened. Its from others experience.

          Again, i just increase the contrast with the value of 20 in PS. And i didn't see it as too much for post production. Mybe i'll let u see the original later.

          Owhhh...do you have any ideas on how to solve my prob...?




          peace
          &quot;We provide three types of service: Quick, Cheap &amp; Good. You may select any two.<br />If it&#39;s Quick and Cheap, it won&#39;t be Good;<br />If it&#39;s Cheap and Good, it won&#39;t be Quick;<br />And if it&#39;s Good and Quick, it certainly won&#39;t be Cheap!&quot;

          Comment


          • #6
            Re: Powder Room Design

            use anti-alias filter and set it to catmull rom. It gives pronounced edge effect... the edge of the wall will get sharpened.
            Sketchup 8.0.16846, Vray 1.50.22 build 04022013, Core i5 760 3.00 Ghz. (overclocked), 8 GB RAM, Windows 7 SP1 X64

            Comment


            • #7
              Re: Powder Room Design

              hahahh tgh nak habeskan final semester nih pastu rilek jap... aku dkt dgn kampung delek..kalng
              my blog containing some of my works<br /><br />http://aufialwi.blogspot.com/

              Comment

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