Hi all, These close up are the revise ones. C&c are welcome
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Re: Interior Conference room
Very naice job, I like the second render most but need a little dirty, look too brand new...The best that I can do is keep learning, and the Renderings are just a small step to get real.
THE ONLY DIFFERENCE BETWEEN FICTION AND REALITY IS WHEN FICTION HAS TO BE CREDIBLE
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Re: Interior Conference room
you achieved a pretty nice set of images smai
i like the sharp aspect of your work. that little statue looks terrific.
i believe that your work would be better if you make some color corrections for the plants. they're too saturated and maybe too brightlos campeones no nacen, se hacen...
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Re: Interior Conference room
I like the images, but something is bother me. In the first render you have a very dark room on the left but a very bright light coming from there. I guess you place a rectangular light in from of that wall and I think that could be the problem. Beside that and the brightness of the plant as Omar said, the render looks good.
Best
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Re: Interior Conference room
The third image is the one that i like the most but the others are great too.
I dislike the floor, probably with another carpet texture could look better because it seems to me too tiled but it's just my opinion. How did you achieve the spot ilumination on the third image? I like how it looks.
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Re: Interior Conference room
like the images, but something is bother me. In the first render you have a very dark room on the left but a very bright light coming from there.
Good job!
Best
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Re: Interior Conference room
@ Omar,
Thanks Omar. I agree with you about the plants. I will fix them next time.
@ Fernando,
Thanks Fernando. Fernando, the reason there is a bright light effect coming from the outside of the glass wall is because I set up my scene as follow:
Shutter Speed for camera :120
GI color for environment set close to white color and set number up to 40 (not using sun)
Uncheck on the box of BG color
This set up gave me that refection of the room on all the glass wall as you've seen and the bright light effect from the outside of the glass wall as well.
It is greatly appreciated if you would advise me a better set up.
@ Rodrigo Nunez,
Thanks Rodrigo, I will give some thoughts about the carpet. For the achieving the illumination on the third render, besides the set up above I also use default lights turn on. I also added two rectangular lights from the right side of the the third render. And also color mapping type set to HSV exponential.
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Re: Interior Conference room
@ Fernando,
Thanks Fernando. Fernando, the reason there is a bright light effect coming from the outside of the glass wall is because I set up my scene as follow:
Shutter Speed for camera :120
GI color for environment set close to white color and set number up to 40 (not using sun)
Uncheck on the box of BG color
This set up gave me that refection of the room on all the glass wall as you've seen and the bright light effect from the outside of the glass wall as well.
It is greatly appreciated if you would advise me a better set up.
Best
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Re: Close up
good intention of using some foreground object. without the use of DOF, everything becomes focus and competing for attention. I wont put that vase (image 1 in the middle of your composition. the scale looks confusing. beside, seems to me that your high poly models are the main focus, not the space itself.
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Re: Close up
Originally posted by nomeradonagood intention of using some foreground object. without the use of DOF, everything becomes focus and competing for attention. I wont put that vase (image 1 in the middle of your composition. the scale looks confusing. beside, seems to me that your high poly models are the main focus, not the space itself.
Thanks for your comment and advise bro. DOF is something that I have to work on hehe..
For me it is still new though. I am still learning how to get the right focal distance of the camera in VFSU. For those renders, I was trying to focus on those high poly models not on the space itself.
Hope that one day I will get overcome with the DOF. See you around
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