Hi,
I`m working on a exterior/interior shots of highly detailed building;
I`ve attached some work-shots /they are completely raw/
as You can see the facade is semi-transparent -
I want to show more the interior, but from the exterior- closer shot - I will be playing with rect. lights in a while,
maybe You have some tips how to give more light inside?
/is it better putting rect.skylight portals or normal rect-for the quality, and how?
Rect.skylight port.- this I already did and then the render starts to take like at least 24h /I quitted/;
and for the detail exterr shot - what would be the best solution?
IM+LC?
detail enhancement+distance treshold 0.2-0.4+noise treshold 0.005,max -3 min 0
the`splotchiness` on the road is due to Hdri size /I have to blur it/ and the texture;
the gorund floor - entrance I will also have to `lighten up`.
I`m working on Vray 1.05.30 trial, the new, beta releases are not able to handle the model size
/and I used/had to use the 4gb patch as well/;
Thanks for help/c&c
I`m working on a exterior/interior shots of highly detailed building;
I`ve attached some work-shots /they are completely raw/
as You can see the facade is semi-transparent -
I want to show more the interior, but from the exterior- closer shot - I will be playing with rect. lights in a while,
maybe You have some tips how to give more light inside?
/is it better putting rect.skylight portals or normal rect-for the quality, and how?
Rect.skylight port.- this I already did and then the render starts to take like at least 24h /I quitted/;
and for the detail exterr shot - what would be the best solution?
IM+LC?
detail enhancement+distance treshold 0.2-0.4+noise treshold 0.005,max -3 min 0
the`splotchiness` on the road is due to Hdri size /I have to blur it/ and the texture;
the gorund floor - entrance I will also have to `lighten up`.
I`m working on Vray 1.05.30 trial, the new, beta releases are not able to handle the model size
/and I used/had to use the 4gb patch as well/;
Thanks for help/c&c
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