ok guys, this is an interior of a gift shop I'm working on - still a WIP.
the problem I'm having is very high - unusual render times:
for a 2000 wide still it took 19 HOURS to render on a dual Athlon mp 1900+ w/ 2 gigs of ram.....waaaaay to long so I'd like to figure out why and reduce that.
the scene is pretty small only - 46,000 polys.
I have about 25 lights in the scene (all spots) and a couple geomentry lights (thin cylinders w/ a standard mat w/ and output map in the selfillumination channel - wrapped in a vraywrapper w/ GI generate set to 10).
I also have those filleted columns (the fillet was booleaned out w/ thin rectangles) -
so at first I thought that was the problem, because i thought the filleting was traping light rays - so I substitute them w/ simple boxes - but it's still taking long time.
I also tried to hide the light objects (I know they usually add to render time) - still taking long...
I tried to render it at 640x480 w/ imap settings to min/max -4/-1 (the only difference between the high settings posted below for the 2000 pixel wide)....and it's still taking about 1 to 1 and 1/2 hours to calc the imap.
btw, the only reflections are in the table/counter tops marble and they are not blurry, just straight.
do you think that filleted columns contribute much to these high render times?? if so, what could be a solution?? - they need to stay since the client wants them in.
any way, here's the pic...
ftp://ftp.hdrinc.com/4OMA/4cocolas/V...ft2000psed.jpg
and here's the vray settings for the 2000 wide - with object lights and filleted columns...
ftp://ftp.hdrinc.com/4OMA/4cocolas/V...-Vraysetup.jpg
and a max screen shot:
ftp://ftp.hdrinc.com/4OMA/4cocolas/V...-screenMax.jpg
any help would be GREATLY appreciated!!!
thanks,
paul.
EDIT: I also use f-edge plugin by chaos to round off the edges of the counter you see upfrount and round display tables in the middle - I don't knof if that's cousing it....
the problem I'm having is very high - unusual render times:
for a 2000 wide still it took 19 HOURS to render on a dual Athlon mp 1900+ w/ 2 gigs of ram.....waaaaay to long so I'd like to figure out why and reduce that.
the scene is pretty small only - 46,000 polys.
I have about 25 lights in the scene (all spots) and a couple geomentry lights (thin cylinders w/ a standard mat w/ and output map in the selfillumination channel - wrapped in a vraywrapper w/ GI generate set to 10).
I also have those filleted columns (the fillet was booleaned out w/ thin rectangles) -
so at first I thought that was the problem, because i thought the filleting was traping light rays - so I substitute them w/ simple boxes - but it's still taking long time.
I also tried to hide the light objects (I know they usually add to render time) - still taking long...
I tried to render it at 640x480 w/ imap settings to min/max -4/-1 (the only difference between the high settings posted below for the 2000 pixel wide)....and it's still taking about 1 to 1 and 1/2 hours to calc the imap.
btw, the only reflections are in the table/counter tops marble and they are not blurry, just straight.
do you think that filleted columns contribute much to these high render times?? if so, what could be a solution?? - they need to stay since the client wants them in.
any way, here's the pic...
ftp://ftp.hdrinc.com/4OMA/4cocolas/V...ft2000psed.jpg
and here's the vray settings for the 2000 wide - with object lights and filleted columns...
ftp://ftp.hdrinc.com/4OMA/4cocolas/V...-Vraysetup.jpg
and a max screen shot:
ftp://ftp.hdrinc.com/4OMA/4cocolas/V...-screenMax.jpg
any help would be GREATLY appreciated!!!
thanks,
paul.
EDIT: I also use f-edge plugin by chaos to round off the edges of the counter you see upfrount and round display tables in the middle - I don't knof if that's cousing it....
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