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Brushed Metal Test

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  • #16
    marc: I finally figured out what the problem was. I am not using any lights in these scenes, just default lighting. If I put any light into the scene then everything is just fine. Just my ignorance.
    Troy Buckley | Technical Art Director
    Midwest Studios

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    • #17
      the other way to do it is to uncheck the default lighting when rendering DR. This way youll get consistent looking buckets across your computers.
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

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      • #18
        hehe.. I know the problem. But that only happens once and then never again
        jujubee is right; uncheck the default lights in global switches is the safe way. I do so in every scene

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        • #19
          Here is my try on brushed metal. I used archihdr.hdr for reflection and some omni lights for custom highlights. Glossy reflections were also used and some anisotropy and some bitmap in bump slot with huge tiling (like 60/0,05)






          I'd like to ask Vlado here to include enviroment override for reflections and refractions separately for enviroment and if possible for materials too. I had some problems with glass (I wanted glass to reflect actual enviroment with HDRI map, but for refractions I wanted to use pure white background color). So I had to render once with white enviroment override background and once with HDRI map and then composit this two renders in Photoshop. And please, please include speculars/highlights too

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          • #20
            Very nice, looks great!!

            Any chance you would share your material with the vray community?

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            • #21
              Perfect...havent seen better yet...could you share this one?

              Best regards
              Martin

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              • #22
                nice one LuKa

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                • #23
                  Sure, no problem

                  scene file: http://web.1asphost.com/LuKa/brushed%20metal.max
                  HDRI map: http://web.1asphost.com/LuKa/archihdr.hdr
                  bump map: http://web.1asphost.com/LuKa/final.jpg

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                  • #24
                    awesome.....thanks

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                    • #25


                      Luka thanks a million, i love your water container designs, good.

                      good weekend!!

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                      • #26
                        Thanks LuKa, very considerate of you. Nice images too.

                        Peter

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                        • #27
                          Great, Thank you now I owe you...

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                          • #28
                            luka,plz can you reup your scene file cause the link is down?
                            thx

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                            • #29
                              the link is broken...

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                              • #30
                                I think it's up again. Weird... (free host )

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