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mainly the ball looks so "heavy" because of the displacement. also where the scratches are i lowered the reflection (black-grey map of the scratches in the reflection slot). it brings more depth...that´s actually all.......
the floor and walls are also displacement....and of course a soft motion blur adn DOF. actually you can see the whole person and the background of the scene in the reflection, but it disappears because of the displacement.
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