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  • new bedroom

    hello guys

    i post here more one job, and woul really appreciate if you give some advices. One of my doubts is if in interior views we can use hdri? becaise we almost havent holes to light pass, so would like to know if there is any hint or if only environment is necessary for this kind of scene.


  • #2
    Hey.. nice one!

    Only crit: the displace on the cushion's is a bit uniform (only one direction)..


    marc

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    • #3
      I would not use an hdri for an interior, because you just increase rendertime. If you modeled a room you already have an appropriate reflection setup.
      Why do you think its a problem to have just the windows where light passes through? Isnt that enough?

      marc

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      • #4
        hello marc,
        thanks by your replay, the question about hdri that i was reffering was about increase light in scene and no about increase reflections... i was thinking in something who avoid artifacts in my scene, i render this image in high solution but even so, we can see in the ceiling some artifacts, i put in hsp subdivision 25 and interpolation 30... may be this the matter? because times are too high yet, and if i increase subdivision ... will be too much high than now

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        • #5
          hsph 25 is pretty low. I would increase it to 50 but set the preset to medium. In addition you could decrease the noise threshhold in the qmc rolout from 0,005 to 0,001 but this will increase rendertime, as well..

          To make the interior brighter there are a few possibilities: you can increase the skylight multiplier, add a vray light in the window and set it to skylightportal or increase the dark multipier in the colormap. You can also combine all these possibilities..

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          • #6
            hey marc, really thanks man!!

            im going to try rendering with your advices, and any good result, i post here

            see you

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            • #7
              I really dig your pillows as they look like something I'd love to fall asleep on. Great displacement on those. The chair on the other hand looks a little squashed- perhaps it's a camera angle? I think it would give one serious back problems. But beyond that it's a very nice interior.
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

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              • #8
                nice work
                go forward

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                • #9
                  hello jujubee, you are complettely right about the chair... thte architect ask me to put that kind of chair , soo i need to model it and when i put in the place... space was nt enough , so i need to rescale it and it was a bit odd. lol architectures problems

                  hey Ahmosality, thanks by you comment...

                  well guys, will continue this post and put another image from the same appartment, this is the office, hope you like it and saying to me some improvements for thte image

                  bye for all



                  i would like to anyone help me about glasses.. as you can see, they are very weird. the same glass that i use inside bedroom, but when i put it in the window, i cant see Background?? i have been trying lot of differents ways to do this, the interior glas is an material from EGZ, it was also the only who works with me ( thanks EGZ) but why it cant show correctly background?

                  hope someone have a answer

                  see you

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                  • #10
                    What kind of camera did u use for this project? nice vertical lines....

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                    • #11
                      hello pedersen, im sorry my friend, but dont know what do you mean by kind of camera? i only put a camera in 3d max and did some sdjusts to avvoid some mistakes in camera angles
                      anyway, thanks by your comment

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                      • #12
                        Hello all

                        Silverioneto, nice work, about the glass and background there a lot of topics in this forum that can help you in that matter, just run a search.

                        And to pedersen, about the camera you can achive the same with the camera correction that comes with VIZ 4, and if you are using max 5, you can import it, just see in discreet web page, in download section.
                        I can see one mistake from the camera correction though, the top right corner of the painting is wrong, that line should be going down, not up.

                        Guilherme

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                        • #13
                          ventil185: could u bee more spesific about discreet web?

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                          • #14
                            Originally posted by ventil185
                            (...) I can see one mistake from the camera correction though, the top right corner of the painting is wrong, that line should be going down, not up.
                            Maybe the canvas was modeled that way? Just a thought ...

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                            • #15
                              why do you have two microwaves in your room on the second rendering....

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