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Interior WIP - first time BF/LC render

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  • Interior WIP - first time BF/LC render

    Hi all,
    just wanted to share my first BF/LC render
    took 35 hours accross 3 PCs at 3.5K rendersize
    IM/LC version took 6x less ))



    Best Regards
    Martin
    http://www.pixelbox.cz

  • #2
    unfortunatelly forum keeps rezizing my images all the time...
    here is a 1500px version

    http://www.pixelbox.cz/fileadmin/Pre...OST_1500px.jpg
    Martin
    http://www.pixelbox.cz

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    • #3
      Martin can you show IM/LC version ?
      Luke Szeflinski
      :: www.lukx.com cgi

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      • #4
        Yep will do when i get to office in the morning... Will show some comparison details
        Martin
        http://www.pixelbox.cz

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        • #5
          Looks great Martin! Time seems long to me though. What were your DMC and BF/LC settings, out of curiosity?

          b
          Brett Simms

          www.heavyartillery.com
          e: brett@heavyartillery.com

          Comment


          • #6
            Looking very nice. Is reflection Gı also enabled?( I see some caustics like reflections under the table.) Maybe that is taking long time.
            for my blog and tutorials:
            www.alfasmyrna.com

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            • #7
              thanks guys!
              the image is missing the most important object which we are still modelling...but thats another story

              LUKX:
              here is the IM / LC with no PS


              IM/LC settings were
              IM (-5/-3, HS 80, IS 20)
              LC (1500, 0.02, prefilter 100, retrace threshold 1)
              DMC AA 1/8, clr thres 0.002

              and the BF with no PS

              i can send you full 3500px images if you PM me your mail

              BF settings were:
              DMC 1/16, clr thres 0.002
              BF subdivs at 70
              LC 1500, 0.02, prefilter 100, retrace threshold 1


              Pixela:
              yes i ve noticed now it was enabled ...could add to the rendertime quite a deal

              Brett:
              the BF etting might have been an overkill but as i was doing it for the first time, i went for quite high settings, which i mainly copied from this post:
              http://www.chaosgroup.com/forums/vbu...ise-in-general
              please read the BF settings above

              ALSO i had to raise a few individual material subdivs from default 8 to 24 (wood, floor, some metals)

              BF times could probably be tweaked down quite a lot but i did not have time to experiment with it yet
              anyway, i absolutely love the way it handles the shadows....thats unbeatable!!!

              I will try to persuade my colleague to get me links to the hires images so i can actually post them here (links at least) ...as soon as he gets here

              BTW:
              why does the forum resize the images so much??? i think that only mine get this small )) am i doing anything wrong?

              All the best
              Martin
              http://www.pixelbox.cz

              Comment


              • #8
                here are the 3500px links if anyone is interested comparing the qualities:

                BF + post
                http://www.pixelbox.cz/fileadmin/Pre...final_POST.jpg
                BF no post
                http://www.pixelbox.cz/fileadmin/Pre...20final_BF.jpg
                IM + LC no post
                http://www.pixelbox.cz/fileadmin/Pre...20final_LC.jpg
                Martin
                http://www.pixelbox.cz

                Comment


                • #9
                  Nice image. I have to say, the IM version is pretty good. Doesn't show any of the typical IM shortcomings. Render time?

                  Edit: do you have the Noise threshold value for both renders?
                  Last edited by BBB3; 31-05-2011, 07:16 AM.
                  Check my blog

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                  • #10
                    thanks (and thanks for your great models ))))

                    6 hours 30 minutes
                    DR 3 comps
                    1 Sandybridge @ 3.4Ghz, + 2x i7 at 3.4Ghz

                    think if i enable DE and widen the AA scizzors more, i could get closer to BF

                    by looking at your other post about noise in general, i also have to admit vray uses muc more RAM than it used to do :-/
                    Martin
                    http://www.pixelbox.cz

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                    • #11
                      it's pretty good, yes. you can still spot the obvious areas where irr maps fall short though: contact shadows and generally very fine details around the books, the carpet and the side table. but at that resolution, once you scale it down, the differences are almost invisible. it's a very good image, regardless of the gi method

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                      • #12
                        I would definitely experiment with much lower BF bounces. I typically run at around 15 and my noise threshold is rarely much below .01 - usually around .008 For noise control I prefer to crank up the material settings for problematic materials - but I tend to start around 24 and go up from there. For a glossy leather like that chair I'd probably set it to 40-50 and see how it went. My feeling is that you can drop your BF render times considerably, but hard to say where the noise might become unacceptable for your taste.

                        The IM/LC one looks pretty good to me - I'd be happy with that version, and much happier with the render times

                        Nice work in any case.
                        b
                        Brett Simms

                        www.heavyartillery.com
                        e: brett@heavyartillery.com

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                        • #13
                          but does it do anything when using BF/LC method, cranking up material settings (subdivs) ? \i don't see much difference, only bringing down noise threshold in dmc sampler is making glossy reflections smoother.
                          Last edited by lukx; 31-05-2011, 10:15 AM.
                          Luke Szeflinski
                          :: www.lukx.com cgi

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                          • #14
                            Brett:
                            By saying BF bounces do you mean subdivs?
                            I have similar approach with individual mats subdivs when renderin with IM/LC.

                            The only reason (apart from serious urge to finally try BF) i went for such over the top settings was that i had free comps for rendering over the weekend ))

                            Thanks for the kind words guys!
                            Martin
                            http://www.pixelbox.cz

                            Comment


                            • #15
                              I think it depends a lot on how high your DMC sampler settings are, more than the BF/LC settings - that is my understanding anyway (which is limited). It probably depends a lot on where the noise is coming from too, but I've sort of settled on that range of value for my materials so I don't have to mess around with as much testing. Seems to work for me, but it may just be my own workflow/type of images I do. Glossy refractions are another story though - they need to be very high (100+) and are crazy slow to render

                              I actually had a Maxwell image cook faster on my last glossy refractive material images

                              /b
                              Brett Simms

                              www.heavyartillery.com
                              e: brett@heavyartillery.com

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