I 'm working on this and I am having trouble with the lighting. The cove lighting in particular. The rest of the lighting is not finished either but I want to get the cove lighting right first.
I'm using a max material with a output map in the diffuse slot to light the yellow tube in the ceiling cove. I also upped the generate gi setting but it still looks wrong to me. My ir maps are set to high.
Any suggestions?
Tony
I'm using a max material with a output map in the diffuse slot to light the yellow tube in the ceiling cove. I also upped the generate gi setting but it still looks wrong to me. My ir maps are set to high.
Any suggestions?
Tony
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