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  • #16
    Originally posted by oligophant View Post
    i like your images german, congrats on your win

    buen trabajo, un saludo.
    Gracias oligophant.
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    • #17
      Thanks Tricky!
      cubiclegangster, sewer... thanks guys!
      Last edited by jarrys; 08-06-2011, 05:39 AM.
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      • #18
        [QUOTE=tricky;520528]
        Originally posted by 3ddesign View Post

        I think you miss my point as I'm not talking about being 'pure' about anything.

        Its amazing what we (well, you lot anyway!) can achieve these days. Stunning. The point, though, that I am trying to make is similar to the reasoning behind my dislike of the animated film, Beowulf (2007). I tried to watch it but I couldn't get the nagging doubt out of my head which asked: "What is the point of all this? They might as well use live actors for most of the shots rather than getting live actors to (try and) act in a bluescreen environment, only to then have them recreated digitally (and painstakingly) afterwards.". Of course, much of the monster type portions of the film call for CG animation.

        The images you have created are highly realistic. As I said in my initial comment, they might as well be real photographs. However, would you go and shoot photographs like this and hang them on you wall? This is a seperate point, and highly subjective. Whilst they are beautifully rendered, are they beautiful? I will say again that this point is subjective, and you might just enjoy the still-life qualities of the images, and indeed hang them on your wall. No doubt the brief for the competition was to create the most realistic, detailed interior renders possible. On this you have entirely succeeded and are a worthy winner. I could take quite a few lessons from you I think!
        not a comment on this wonderful series of perfectly realistic renderings, they are amazingly real, but more a general thought...

        i can imagine exactly how you feel about that tricky, as i have this feeling too.

        let´s put it that way. for me there is no point in blank realism in renderings if they don´t follow the same principles good photographers use to make great photos. there is a certain skill in all this, a very high skill in computer graphics i might add, but besides that as you already said, i would never hang a picture of that on my wall if it were a photo. well ok i wouldn´t hang a rendering i am doing on my wall either, but that´s a different story. i guess if an architectural photographer would visit this loft in real to shoot it, the output would look very different.

        so architectural rendering of this fashion, for me, has to be more like real photography and videography to kind of have a right to exist in an artistic way. but as tricky already said, that´s highly subjective and besides the point of those evermotion contests.

        many of the images seen on the evermotion website lack this artistic sense, they are hyper-real but don´t have any meaningful purpose. no good composition, no story to tell, whatsoever...

        i am often asking myself, who want´s to see a closeup shot of the first stair of an outdoor stairflight with the adjacent border of a stoney floor and some moss, dirt and grass? and maybe a garbage bin or mailbox next to it, and have the camera tilted in a strange way like in car commercial shoots when you are at it? even and more because all this may look like a bloody photo, would you make a photo like that in real life? this may have more to do with being proud about how beautiful and photoreal one can render than about having an artistic value...

        for architectural photography and rendering to be good it also never hurts to have the architectural background i guess, which for example many of the better real architectural photographers and visualization companys have. one example that stands out for me with more realistic images is peter guthrie, but he has not only the skills and the personal interest of rendering the absolutly most stunning images, but also it seems the talent and the architectural background to capture the essence of a certain project and not bury it under it´s realism.

        archviz in business may most of the time mean to sell ideas and dreams, at least for us it´s that way, often starting with the "selling" of architectural concepts when there is not more than a few 2d autocad schemes and paper scribbles. and most architects we know also don´t want us to put dirtmaps on their shiny and not even built structures, nor they want decals on - or even cardboard boxes in general - they have to spend money on if we model them. so there is no real point in photorealism there too, for us, as this all is very subjective... so maybe because of that i have my point of view, i may see this more of a job to do for a certain client than my personal hobby, which of course it kinda also is (because we all know CG is time consuming to master).

        edit: and from what i can see on your website, you master it all jarrys! and i like your company´s other architectural renderings and competition designs more than this stuff you did for evermotion...

        but it´s all a matter of personal taste of course. personally i tend to more like archviz companys like MIR, luxigon and artefactory which produce more arty dreamlike images than the realism of the perfect remodeled classic house on cgtalk or evermotion.

        ok, enough said...

        best regards,

        christoph.
        Last edited by greysheep5; 08-06-2011, 07:45 AM.

        christoph koehler
        -----------------------------------------------------
        cy architecturevisualization.
        www.cy-architecture.com
        -----------------------------------------------------
        visit us on facebook!
        www.facebook.com/cyarchitecturevisualization

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        • #19
          I really like the quality of the renderings....they are very realistic!!
          in this case, texturing would be in my opinion 80% of those renderings....lighting is realistic but so far dealing with only ambient light is much easier to get realistic images than direct light...it's a constant for almost all the interiors that I've seen lately.
          excellet job!!!

          Fernando
          show me the money!!

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          • #20
            [QUOTE=greysheep5;520573]
            Originally posted by tricky View Post

            not a comment on this wonderful series of perfectly realistic renderings, they are amazingly real, but more a general thought...

            i can imagine exactly how you feel about that tricky, as i have this feeling too.

            let´s put it that way. for me there is no point in blank realism in renderings if they don´t follow the same principles good photographers use to make great photos. there is a certain skill in all this, a very high skill in computer graphics i might add, but besides that as you already said, i would never hang a picture of that on my wall if it were a photo. well ok i wouldn´t hang a rendering i am doing on my wall either, but that´s a different story. i guess if an architectural photographer would visit this loft in real to shoot it, the output would look very different.

            so architectural rendering of this fashion, for me, has to be more like real photography and videography to kind of have a right to exist in an artistic way. but as tricky already said, that´s highly subjective and besides the point of those evermotion contests.

            many of the images seen on the evermotion website lack this artistic sense, they are hyper-real but don´t have any meaningful purpose. no good composition, no story to tell, whatsoever...

            i am often asking myself, who want´s to see a closeup shot of the first stair of an outdoor stairflight with the adjacent border of a stoney floor and some moss, dirt and grass? and maybe a garbage bin or mailbox next to it, and have the camera tilted in a strange way like in car commercial shoots when you are at it? even and more because all this may look like a bloody photo, would you make a photo like that in real life? this may have more to do with being proud about how beautiful and photoreal one can render than about having an artistic value...

            for architectural photography and rendering to be good it also never hurts to have the architectural background i guess, which for example many of the better real architectural photographers and visualization companys have. one example that stands out for me with more realistic images is peter guthrie, but he has not only the skills and the personal interest of rendering the absolutly most stunning images, but also it seems the talent and the architectural background to capture the essence of a certain project and not bury it under it´s realism.

            archviz in business may most of the time mean to sell ideas and dreams, at least for us it´s that way, often starting with the "selling" of architectural concepts when there is not more than a few 2d autocad schemes and paper scribbles. and most architects we know also don´t want us to put dirtmaps on their shiny and not even built structures, nor they want decals on - or even cardboard boxes in general - they have to spend money on if we model them. so there is no real point in photorealism there too, for us, as this all is very subjective... so maybe because of that i have my point of view, i may see this more of a job to do for a certain client than my personal hobby, which of course it kinda also is (because we all know CG is time consuming to master).

            edit: and from what i can see on your website, you master it all jarrys! and i like your company´s other architectural renderings and competition designs more than this stuff you did for evermotion...

            but it´s all a matter of personal taste of course. personally i tend to more like archviz companys like MIR, luxigon and artefactory which produce more arty dreamlike images than the realism of the perfect remodeled classic house on cgtalk or evermotion.

            ok, enough said...

            best regards,

            christoph.
            I think we are definately sharing the same opinion here, and you put it better than I. We 'try' to add real elements such as dirt/muck/scattered leaves/warped refelections/pigeons etc to our images, but more often than not, they get pulled because the client wants something perfect (in his/her opinion).

            They pay the bills - who am I to argue?

            I heard a funny line on TV the other day:
            "If less is more, imagine how much better 'more' would be!"
            Kind Regards,
            Richard Birket
            ----------------------------------->
            http://www.blinkimage.com

            ----------------------------------->

            Comment


            • #21
              Paul Franklin who's the head of effects in Double negative has the exact same opinion as you guys too - if you want the ultimate in realism then you go out and photograph something, otherwise you leave the 3d / 2d artist with a bit of freedom to bring something heightened to it. Maybe another angle to it is that set up photos also don't depict reality - they're sterile and contrived so now that we have our lighting, materials and depth of field mimicking real world values, the next thing is to start adding in the human factor? For example I've a nice swanky kitchen at home but it's got mess all over it, gym gear hanging on the back of chairs and unwashed pots and pans on the cooker - is that type of thing the next level of tip off we need in our renders? The imperfections of real life?

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              • #22
                Originally posted by joconnell View Post
                Paul Franklin who's the head of effects in Double negative has the exact same opinion as you guys too - if you want the ultimate in realism then you go out and photograph something, otherwise you leave the 3d / 2d artist with a bit of freedom to bring something heightened to it. Maybe another angle to it is that set up photos also don't depict reality - they're sterile and contrived so now that we have our lighting, materials and depth of field mimicking real world values, the next thing is to start adding in the human factor? For example I've a nice swanky kitchen at home but it's got mess all over it, gym gear hanging on the back of chairs and unwashed pots and pans on the cooker - is that type of thing the next level of tip off we need in our renders? The imperfections of real life?
                Thank f### I'm not alone then!

                joconnell - send me a pic of your swanky, crud-encrusted kitchen. If I like it, I might just hang it on my wall!
                Kind Regards,
                Richard Birket
                ----------------------------------->
                http://www.blinkimage.com

                ----------------------------------->

                Comment


                • #23


                  I'm going to have to model it as a test one of these days since I've got the plans for it and it'll be easy to take light readings in.

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                  • #24
                    Just to bring a bit of balance - I'm all in favour of pursuing gritty photorealism. But this is all about subjective personal tastes, right?
                    Check my blog

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                    • #25
                      Originally posted by BBB3 View Post
                      Just to bring a bit of balance - I'm all in favour of pursuing gritty photorealism. But this is all about subjective personal tastes, right?
                      Of course. Its all just personal opinion.
                      Kind Regards,
                      Richard Birket
                      ----------------------------------->
                      http://www.blinkimage.com

                      ----------------------------------->

                      Comment


                      • #26
                        Originally posted by BBB3 View Post
                        Just to bring a bit of balance - I'm all in favour of pursuing gritty photorealism. But this is all about subjective personal tastes, right?
                        of course, this is just my personal opinion! and, as i think tricky stated somewhere before too, i could learn a lot from some of you guys in this department. and btw, you bertrand make absolutely stunning photoreal images, i like them very much, and your blog too. for me it´s always inspiring to watch you guys do those images and learn some tricks from it, even if we don´t use many of those things in production renderings. keep pushing it!

                        best regards,

                        christoph.

                        christoph koehler
                        -----------------------------------------------------
                        cy architecturevisualization.
                        www.cy-architecture.com
                        -----------------------------------------------------
                        visit us on facebook!
                        www.facebook.com/cyarchitecturevisualization

                        Comment


                        • #27
                          At the end it's all about the CLIENT ! You can't do anything if he wants just simple perspective, showing all, let's say 4 houses without cutting any corners plus ugly orange roof tiles on top of it Some of you guys like Peter and Bertrand are lucky that they can show things in better way .
                          Luke Szeflinski
                          :: www.lukx.com cgi

                          Comment


                          • #28
                            I fully agree... if we are talking about commissioned work. This here wasn't done for a client though, so I don't think it should be judged by the same yardstick.
                            But you're right, there's a good reason why I almost never post commercial work even if I'm allowed to...
                            Check my blog

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                            • #29
                              you got it completely opposite than me Bertrand
                              i just have to stick with posting commercial work as i have absolutely no spare time to make personal stuff :-/// and if i do have some time for myself, i like to do some other things than sit in front of monitor
                              i just dont understand where you guys get the time to spend on personal projects.....do you live in another dimmension where a day has 48 hrs???
                              Martin
                              http://www.pixelbox.cz

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                              • #30
                                ^^^^^ exactly
                                Luke Szeflinski
                                :: www.lukx.com cgi

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