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65 gto

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  • 65 gto

    started to work on this one over a year ago ..
    seem that i would never be able to finish it with all teh crunch going on at work ..

    took it trough many renderer .. and seem that i would end up with vray for teh final ..

    those ones are done in vray :



  • #2
    started this morning to go back to this project ...
    hope to be able to finalize it soon


    preview rendering with low amount of sample ...




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    • #3
      Looks like a toy cars to me
      I just can't seem to trust myself
      So what chance does that leave, for anyone else?
      ---------------------------------------------------------
      CG Artist

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      • #4
        yes.. it does.. 24mm angle and dof .. would do that

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        • #5
          getting closer and closer to the intended look ,,

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          • #6
            the last one is stunning! Wow!
            :: twitter :: Portfolio :: My 3D Products :: ...and ::

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            • #7
              final rendering done ...was about time



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              • #8
                my new wallpaper great works

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                • #9
                  care to spill the workflow m8

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                  • #10
                    ""care to spill the workflow m8 ""


                    i wish that there where a lot that i could tell you about this project ,
                    but sadly , there is no magic or crazy shader involved

                    modeled in maya

                    most material are standard vray one ,
                    everything is catching reflection to a certain degree .
                    car material for the main body ,
                    tyres are bump , no displacement


                    no multipass rendering ,
                    just a zdepht pass
                    the subtle glow, DOF , and and the lens flares have been added in post
                    and obviously also did some color correction

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                    • #11
                      Renders are beautiful. LOve the color and contrast... something about the scale is throwing me though. If I may comment; I think the ground texture is too large, if it repeated more or had tighter detail it would feel more real-world scale to me.

                      My 2 cents!

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                      • #12
                        wrong post
                        Attached Files
                        Last edited by CHRISTOPHE.DESSE; 23-04-2012, 08:49 AM.

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                        • #13
                          top work matey

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