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how did you get past the scene bounding box error?
you said you were working in MM, but the scene seems quite big...? (settign your fog to 450m must have produced the bounding box warning no??)
I get that warning every time I render anything but it's never seemed to be a problem
Fantastic work Peter as usual. I like your way of doing as much as possible in one pass.
Are you still using Apple hardware? Or you switched to normal PCs?
I still use a macpro as my main machine, its now only marginally faster than the i7 980x boxes but its been absolutely rock solid since i bought it about 3 yrs ago.
Where are all the architects/developers like this that let you produce this sort of stylistic/artistic images.
IMO most peoples projects NEVER end up looking like this, NOT because of a lack of skills but a lack of undersatnding from clients about what looks good.
Getting sick of working for clients without an artistic bone in their body.
This client is a bit different, he is a professor of architecture at MIT and is very keen to explore the pairing of design and visualisation. I work on a 'when I have the time' basis, and for a very low fee but I enjoy the creative outlet and the projects we have worked on have definitely led to a lot of exposure and job offers.
I do a fair bit of work that doesn't end up on my website, it's still good, but doesn't quite make the grade
was reading the post on your blog and wondering why you hadn't posted them here as well..
it's a really beautiful set of images. everything in there is perfectly balanced and crafted, kind of heartbreaking in its simple perfection. dare I say my favourite from you?
and by the way, I'm very glad you scrapped the autumn scene and went for this one as well. I couldn't reconcile any other image of these houses with anything but this amazing black and white. winter is coming..
I said this on Flickr and on your blog already but it deserves saying everywhere: fantastic set of images, definitely my favourite from you so far. The lighting is perfect and so is the temperature. I think O'Brien made a mistake by posting much warmer versions of the images on their websites (did you guys argue over this). But who cares - the originals are here. As always after seeing a new set from you I feel compelled to go back to my comp and try things that I could never really make work before (like the Vray lens-effects - all they give me is a big blur all over the image).
EDIT: One more question, I'm surprised you're getting such smooth results with so high a noise threshold. Is there a secret or are you somehow miraculously spared the battle with noise all of us have been waging since 2.0?
Switching too a cooler 'look' was quite a late decision, so I didnt wan't to force the client into going with it, but I am glad you and others agree. Maybe the client will change his mind given time, I can understand it can take some time to get used to the idea.
re: noise, I really have no idea! I was actually struggling a bit with noise but it turned out to be my fog settings. Bear in mind all renders were 3200px wide so maybe thats how I got away with a high noise threshold.
Again outstanding work! You really inspire me to get on the same level of composition and lighting.
* Do you use double glass? there is a sort off double reflection.
Jeroen
Great images... really inspiring.
I'm having the same isue as Bertrand with the noise... stil experimenting to find why is this happening.
Congrats, I'm waiting to see your next images.
I am very surprised youre not getting any GI issues and leaks cos thets exactly what scene bounding box warning tends to produce in my scenes :-/
Wish i could use mm scale in my big scenes
Again outstanding work! You really inspire me to get on the same level of composition and lighting.
* Do you use double glass? there is a sort off double reflection.
Jeroen
I model double glazing for pretty much every project (apart from things that don't need it, say Farnsworth house for example). It just looks better, despite taking a bit longer to render.
Peter you dont stop to amaze us every time you post a new work. You are very lucky to have such talented client architects, and I would say the same of you to them.
I would personally love to know more about the glass window model (double boxes with dif IDs?) and mat settings.
Great work Peter. White scenes are the most difficult to get right, without them looking too "white".
You've managed to get the right balance. So many small subtle touches combine to make these amazing images, not just amazing renders.
Peter you dont stop to amaze us every time you post a new work. You are very lucky to have such talented client architects, and I would say the same of you to them.
I would personally love to know more about the glass window model (double boxes with dif IDs?) and mat settings.
It's hard to give feedback because this pictures are perfect
you are all too kind, but thanks, it's very encouraging to me to hear that people like what i've done
technically, there are lots of things that could be improved, but i think i managed to distract attention away from them sufficiently!
I struggled with modeling the snow, next snow scene i think i need a new approach. I'll probably try painting a huge (tiled exr?) displacement map for the snow and get some more details into it. I think the edges of the forest could be better. Some more details in the interiors would be nice, shadow gaps, plug sockets, nothing to distract attention but just add to the realism a bit.
As I mentioned, I'm glad most people seem to like the color balance, hopefully my client will come round and replace the ones on his website.
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