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some of my work collections

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  • some of my work collections

    guys plz help with your comments to improve my work
    Attached Files

  • #2
    i like the set up, the ambience, the render of the 4th image best.
    http://www.nomeradona.blogspot.com/
    http://www.sketchupvrayresources.blogspot.com/
    http://www.nomeradonaart.blogspot.com/

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    • #3
      I'm glad that you like it . I've used hdri for my illumination i've found out from this forum and of course furniture too. but i can't get rid of those yellow patches on wall if you clearly notice.

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      • #4
        but i can't get rid of those yellow patches on wall if you clearly notice.
        If you are using emissive material for those floor lamp, that is the problem. The emissive material is not a real direct light, it is just a material with a very bright intensity. So. if you use an emissive material with a very high multiplier in a small object you will have a lot of splotchiness. You should use the emissive material to simulate the light source, but use omni light to produce the illumination. The perfect light for those lamp is sphere light, but we don't have sphere light on V-Ray for Sketchup yet.

        Best

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        • #5
          Originally posted by fpedrogo View Post
          The perfect light for those lamp is sphere light, but we don't have sphere light on V-Ray for Sketchup yet.
          Excuse me for my ignorance, but what is the difference between omni. light and sphere light?
          www.Top3Dstudio.com
          SU 8
          VfS 1.48.89
          Win 7 64-bit

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          • #6
            Excuse me for my ignorance, but what is the difference between omni. light and sphere light?
            This is a good question. Basically omni light or point light doesn't have a visible geometry, so you will not see the lights on your render or on the materials reflection unless you have glossiness on the geometry. Sphere has an sphere geometry so you will see it on the reflection and you can control the radius of the light to increase or decrease the size of the light.
            Click image for larger version

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            • #7
              Tnx for the explanation! While using omnies I often thought that the part of being visible to the camera and in reflections was missing, but emissive mat' always compensated for that.
              www.Top3Dstudio.com
              SU 8
              VfS 1.48.89
              Win 7 64-bit

              Comment


              • #8
                Yes, that is a good workflow, but with sphere light you will not have to use emissive material and omni light for simulate a bulb light anymore. You just have to use a sphere light. I hope we can add this new type of light on VfSU soon.

                Best

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