Don't pay much attention to the floating torus knot i wanted to try out something
These seem ok to get the feeling of how global lighting will look in this room.
The thing is that i can't remember the settings because they were between two saved files, and all the renders i did after that, tweaking, end up looking worse.
Look at this
One area light at the big window, and photons for both primary and secondary bounces. No matter what i do the wall where the window is turns black like this. Infact when max photons is around 30, that part of wall is lit, but has a lot of splotches, when i tune max photons to 500, its completly black.
Why i did this test with photons only is because after that first render, i've been getting a very sharp contrast between those two walls, like there is no GI there,
Something just feels very weird with this.
Anyone understands what im talking about?
These seem ok to get the feeling of how global lighting will look in this room.
The thing is that i can't remember the settings because they were between two saved files, and all the renders i did after that, tweaking, end up looking worse.
Look at this
One area light at the big window, and photons for both primary and secondary bounces. No matter what i do the wall where the window is turns black like this. Infact when max photons is around 30, that part of wall is lit, but has a lot of splotches, when i tune max photons to 500, its completly black.
Why i did this test with photons only is because after that first render, i've been getting a very sharp contrast between those two walls, like there is no GI there,
Something just feels very weird with this.
Anyone understands what im talking about?
Comment