Finally!
Over the past few months I've been working as 3d supervisor on the first season of Game of thrones for ScreenScene Vfx in dublin and pretty much all of it was rendered in Vray. Initially it was supposed to e a compositing based job with some gore enhancements on our side but it ended up being a much heavier 3d job. For a lot of the set extensions there were supposed to b large amounts of elements shot but with deadlines and various other factors nothing suitable was shot so the entire thing had to be doe in 3d. There's a tonne of small shots with weapon extensions and blood hits since if you do it practically it's difficult to get a second take, but also some larger environment extensions which used a lot of cg trees, displacement, some fume fx fog and smoke elements and a lot of digital doubles with a really simple maxscript crowd system. Vray proxies came in extremely handy for this since we couldn't have dealt with the amount of detail necessary otherwise. Syntheyes was used for the tracking and nuke for all the comping. There were three 3d ops in total over the course of the 5 / 6 months we were working on the project with Vadim Draempaehl (http://www.spellcraft.de/) doing loads of gorgeous modelling and texturing work as well as doing all the source animation clips for our crowd setups, and Daniel Rath (http://crustedink.com/) doing a tonne of really high quality lighting, modelling and animation work on a load of shots. Both great people to work with and if you need vfx artists I wouldn't hesitate to hire either of them.
Have a look at some break downs on http://vimeo.com/27196159 or http://www.youtube.com/watch?v=jyjto2RqSLI - Watch in 720 or the youtube compression makes it really dark!
It was good fun to work on with such well shot footage and also it meant working again with the team I started off with years ago. Thanks to Ed Bruce, Screen Scenes VFX supervisor for bringing me back in on it.
Cheers,
John
Over the past few months I've been working as 3d supervisor on the first season of Game of thrones for ScreenScene Vfx in dublin and pretty much all of it was rendered in Vray. Initially it was supposed to e a compositing based job with some gore enhancements on our side but it ended up being a much heavier 3d job. For a lot of the set extensions there were supposed to b large amounts of elements shot but with deadlines and various other factors nothing suitable was shot so the entire thing had to be doe in 3d. There's a tonne of small shots with weapon extensions and blood hits since if you do it practically it's difficult to get a second take, but also some larger environment extensions which used a lot of cg trees, displacement, some fume fx fog and smoke elements and a lot of digital doubles with a really simple maxscript crowd system. Vray proxies came in extremely handy for this since we couldn't have dealt with the amount of detail necessary otherwise. Syntheyes was used for the tracking and nuke for all the comping. There were three 3d ops in total over the course of the 5 / 6 months we were working on the project with Vadim Draempaehl (http://www.spellcraft.de/) doing loads of gorgeous modelling and texturing work as well as doing all the source animation clips for our crowd setups, and Daniel Rath (http://crustedink.com/) doing a tonne of really high quality lighting, modelling and animation work on a load of shots. Both great people to work with and if you need vfx artists I wouldn't hesitate to hire either of them.
Have a look at some break downs on http://vimeo.com/27196159 or http://www.youtube.com/watch?v=jyjto2RqSLI - Watch in 720 or the youtube compression makes it really dark!
It was good fun to work on with such well shot footage and also it meant working again with the team I started off with years ago. Thanks to Ed Bruce, Screen Scenes VFX supervisor for bringing me back in on it.
Cheers,
John
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