This is what I came up with when testing Marvelous Designer. This is primarily a cloth-designing app whose amazing simulation engine (as Kizo first pointed out in a post on ronenbekerman) can be successfully applied to furniture-making. Kizo's post and output made me very curious. This was done with the 30-day trial using a Max base mesh and reimported in Max after decimation in ZBrush. Altogther about 300.000 polys after decimation.
Further thoughts on MD and furniture modelling here.
Further thoughts on MD and furniture modelling here.
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