Hi,
Recently I slightly updated my teapot city scene and rendered with V-Ray (original was mentalray scene)
All object except ground plane is made of Utah Teapot primitives (or it's part : body, handle, spout, lid).
In my case (maybe most people do), I use teapot only for test shading so it was almost useless primitive.
But I'd like to vitalize.
At Original scene, I didn't used any bitmap texture. But in this version, some bitmaps are used.
Used tool : 3dsMaxDesign2012, V-Ray 1.5sp6, Toxik 2012, Photoshop CS5, Motiva Realcamera 0.4d
You can see full size images on my porfolio link below.
( I don't know how can I post a full size image of google picasa account. :-/ )
Thanks,
JH
Recently I slightly updated my teapot city scene and rendered with V-Ray (original was mentalray scene)
All object except ground plane is made of Utah Teapot primitives (or it's part : body, handle, spout, lid).
In my case (maybe most people do), I use teapot only for test shading so it was almost useless primitive.
But I'd like to vitalize.
At Original scene, I didn't used any bitmap texture. But in this version, some bitmaps are used.
Used tool : 3dsMaxDesign2012, V-Ray 1.5sp6, Toxik 2012, Photoshop CS5, Motiva Realcamera 0.4d
You can see full size images on my porfolio link below.
( I don't know how can I post a full size image of google picasa account. :-/ )
Thanks,
JH
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