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Teapot city v2

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  • Teapot city v2

    Hi,

    Recently I slightly updated my teapot city scene and rendered with V-Ray (original was mentalray scene)





    All object except ground plane is made of Utah Teapot primitives (or it's part : body, handle, spout, lid).

    In my case (maybe most people do), I use teapot only for test shading so it was almost useless primitive.

    But I'd like to vitalize.

    At Original scene, I didn't used any bitmap texture. But in this version, some bitmaps are used.

    Used tool : 3dsMaxDesign2012, V-Ray 1.5sp6, Toxik 2012, Photoshop CS5, Motiva Realcamera 0.4d

    You can see full size images on my porfolio link below.
    ( I don't know how can I post a full size image of google picasa account. :-/ )

    Thanks,
    JH
    Last edited by sandykoufax; 15-08-2011, 10:03 AM.
    :: twitter :: Portfolio :: My 3D Products :: ...and ::

  • #2
    interesting note. according to wikipedia. you need to multiply the height by 1.3 to get the real utah teapot

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      Thank you Da_elf.
      My teapots have various heights (and ratio).
      So something has exact ratio maybe. haha
      :: twitter :: Portfolio :: My 3D Products :: ...and ::

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      • #4
        Nice Concept and renders!
        Mike Henry
        http://mhenry.cgsociety.org/gallery/

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        • #5
          thank you so much, MHenry.
          :: twitter :: Portfolio :: My 3D Products :: ...and ::

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