Hi,
We are almost finished a project with a kitchen design and material company showcasing some of their products.
They didn't want any blow-outs and minimum reflections on the materials which we found hard to get right with LWF.
Every camera also had a slightly different lighting setup which became difficult to manage over 14 shots, and probably became a bit too complicated in hindsight.
Some other Info:
- LWF with HDRI for the reflections and most of the lighting.
- The reflection HDRI multipliers were very low values compared to the lighting.
- IR+LC, DMC @ 1,50 and noise @ 0.005
- All images rendered @ 5x5k
- Render time averaged around 3.5 hours each with one going for 6hours (DR rendering over 4 x Dual quad cores with 16GB each).
- All the main material subsdisvisions were around 50.
Will probably end up re-rendering some/alot of these again, so would appreciate your comments.
Kind regards
Troy
We are almost finished a project with a kitchen design and material company showcasing some of their products.
They didn't want any blow-outs and minimum reflections on the materials which we found hard to get right with LWF.
Every camera also had a slightly different lighting setup which became difficult to manage over 14 shots, and probably became a bit too complicated in hindsight.
Some other Info:
- LWF with HDRI for the reflections and most of the lighting.
- The reflection HDRI multipliers were very low values compared to the lighting.
- IR+LC, DMC @ 1,50 and noise @ 0.005
- All images rendered @ 5x5k
- Render time averaged around 3.5 hours each with one going for 6hours (DR rendering over 4 x Dual quad cores with 16GB each).
- All the main material subsdisvisions were around 50.
Will probably end up re-rendering some/alot of these again, so would appreciate your comments.
Kind regards
Troy
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