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Phoenix FD - Epic Smoke Test
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unlike the particle based simulations, the grids are anisotropic and such kind of artifacts are always present. the most used solution against such artifacts is adding turbulences/noise that hides them. especially for phoenix i can say that the advection method is very important for this problem. but there is no better advection, sometimes ft is better, sometimes the classic one
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VRScans developer
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hmm ....strange ...my frame times in Phoenix are quite brutal :-/ when it comes to fire...it might be smaller with smoke only as that itself (in your case) doent emit any light.Martin
http://www.pixelbox.cz
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if you mean that the fire slows down the render speed, the image sampler is the reason. the fire is bright and this causes a lot of rays, you have to decrease the upper limit of the sampler. the fire itself is even faster than the smoke, because there are no shadow rays for the lighting.______________________________________________
VRScans developer
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good tip! thanks Ivaylo.
Will mean chenge of the workflow quite a bit cos i am using the sampler at 1/16 or 1/8 quite a bit to get rid of the noise which vray 2.0 tends to produce on whites.
Will have to explore this and possibly render the Phoenix stuff in separate passes or regionsMartin
http://www.pixelbox.cz
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