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Phoenix FD - Epic Smoke Test

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  • Phoenix FD - Epic Smoke Test



    A lil test with upcoming new version Epic smoke made easy!

    Full frame. No compression.

    Last edited by Paul Oblomov; 25-08-2011, 01:03 PM. Reason: added vimeo
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

  • #2
    Awesome Job. Makes me want to set aside more time to play with phoenix...

    Comment


    • #3
      wow! That looks really good. Any numbers to share?
      Lasse Kilpia
      VFX Artist
      Post Control Helsinki

      Comment


      • #4
        Grid size - 60millions. 2 hours to simulate 210frames. 5minutes per frame average on i2600k.
        I just can't seem to trust myself
        So what chance does that leave, for anyone else?
        ---------------------------------------------------------
        CG Artist

        Comment


        • #5
          How dense grid did you used?
          I see you have some strange turbulence artifacts which I have also - the kind of axis shaped split on new born wave of smoke.
          I still don't know how to reduce this kind of effect.
          gomo.pl

          Comment


          • #6
            This is symmetric conservation. Maybe this is the cause.

            491x353x347
            I just can't seem to trust myself
            So what chance does that leave, for anyone else?
            ---------------------------------------------------------
            CG Artist

            Comment


            • #7
              I've got this issue in smooth conservation also.

              Here is what I am talking about:
              Click image for larger version

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              they are best visable moving to camera but sometimes it is clear visable on the sides
              gomo.pl

              Comment


              • #8
                unlike the particle based simulations, the grids are anisotropic and such kind of artifacts are always present. the most used solution against such artifacts is adding turbulences/noise that hides them. especially for phoenix i can say that the advection method is very important for this problem. but there is no better advection, sometimes ft is better, sometimes the classic one

                classic
                Click image for larger version

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                ft
                Click image for larger version

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                classic
                Click image for larger version

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                ft
                Click image for larger version

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                ______________________________________________
                VRScans developer

                Comment


                • #9
                  Yeah, I thought it is something unavoidable :/.
                  But good to know there are ways to workaround.
                  gomo.pl

                  Comment


                  • #10
                    was that rendered in vray with GI on or is it scanline???
                    Martin
                    http://www.pixelbox.cz

                    Comment


                    • #11
                      Bruteforce + lightcache. And 6 lights to guide vray.
                      I just can't seem to trust myself
                      So what chance does that leave, for anyone else?
                      ---------------------------------------------------------
                      CG Artist

                      Comment


                      • #12
                        hmm ....strange ...my frame times in Phoenix are quite brutal :-/ when it comes to fire...it might be smaller with smoke only as that itself (in your case) doent emit any light.
                        Martin
                        http://www.pixelbox.cz

                        Comment


                        • #13
                          if you mean that the fire slows down the render speed, the image sampler is the reason. the fire is bright and this causes a lot of rays, you have to decrease the upper limit of the sampler. the fire itself is even faster than the smoke, because there are no shadow rays for the lighting.
                          ______________________________________________
                          VRScans developer

                          Comment


                          • #14
                            good tip! thanks Ivaylo.
                            Will mean chenge of the workflow quite a bit cos i am using the sampler at 1/16 or 1/8 quite a bit to get rid of the noise which vray 2.0 tends to produce on whites.
                            Will have to explore this and possibly render the Phoenix stuff in separate passes or regions
                            Martin
                            http://www.pixelbox.cz

                            Comment


                            • #15
                              I think you can clamp and use subpixel mapping. Using 1/12 here.
                              I just can't seem to trust myself
                              So what chance does that leave, for anyone else?
                              ---------------------------------------------------------
                              CG Artist

                              Comment

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