Announcement

Collapse
No announcement yet.

carpaint

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • carpaint

    I have been doing some carpaint but it looks more like christmas balls anyway heres a try If any of you have theoretic idea of how it works, pleace tell me

    /Daniel

    Daniel Westlund

  • #2
    Doesn't look bad actually looks real nice. Christmas balls work the same way too. It's the shellac layer that does it for both. I like your test model. Is it planned for a NPR look?

    --Jon

    Comment


    • #3
      sorry. I don´t know what NPR is . I just modelled them to have a surface with different curvs. Isn´t there allso a flaky look to metallic paint?

      /Daniel
      Daniel Westlund

      Comment


      • #4
        This looks perfect.

        --Jon

        Comment


        • #5
          Roppin, you could most likely achieve the flakey look by keeping the subdivs low on the glossy reflections, though it might "boil" crawl too much in an animation.

          Ps: NPR = Non Photorealistic Rendering
          Signing out,
          Christian

          Comment


          • #6
            Originally posted by trixian
            crawl too much in an animation.
            yes. it brobably will. so maby a noice? in a shellacmat?
            Daniel Westlund

            Comment


            • #7
              A noise would suffice. Better yet, try with a cellular map set to chipped (I'm at work so I can't remember the correct term for the cellular types) that controls the specular value, or reflection if that is what you are using.
              When doing it this way, the specks can easily look too static (depending on lighting conditions and movement), but animating the phase of your map can liven it up a bit.
              The real problem is finding that "magic" size for the map you want to use....not too small, and not too big. I find I usually settle for slightly larger specs than the realistic size, so they are easier to spot, though that all depends on the distance to the camera.
              Anyway...try the approach you mentioned and post a result so we can see.
              Signing out,
              Christian

              Comment

              Working...
              X