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I have been doing some carpaint but it looks more like christmas balls anyway heres a try If any of you have theoretic idea of how it works, pleace tell me
Doesn't look bad actually looks real nice. Christmas balls work the same way too. It's the shellac layer that does it for both. I like your test model. Is it planned for a NPR look?
Roppin, you could most likely achieve the flakey look by keeping the subdivs low on the glossy reflections, though it might "boil" crawl too much in an animation.
A noise would suffice. Better yet, try with a cellular map set to chipped (I'm at work so I can't remember the correct term for the cellular types) that controls the specular value, or reflection if that is what you are using.
When doing it this way, the specks can easily look too static (depending on lighting conditions and movement), but animating the phase of your map can liven it up a bit.
The real problem is finding that "magic" size for the map you want to use....not too small, and not too big. I find I usually settle for slightly larger specs than the realistic size, so they are easier to spot, though that all depends on the distance to the camera.
Anyway...try the approach you mentioned and post a result so we can see.
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