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Green little house locked

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  • Green little house locked

    NT

    direct computation....
    its a toy house

  • #2
    thats nice...think the DOF is perhaps targetted wrongly but it does give it a bad photo kind of feel which makes it more realistic in a way

    how did u hang the chains, the easy or hard way?
    Digital Progression

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    • #3
      hard way -

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      • #4
        I like that. Why direct comp? special reason?

        Daniel
        Daniel Westlund

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        • #5
          Originally posted by DP
          (...) how did u hang the chains, the easy or hard way?
          What do you mean by "hard" and/or "easy" way?

          Regards,

          Nenad

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          • #6
            roppin- more quality
            nenad- one by one

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            • #7
              Looks great and the chains look more like they're locked tight instead of hanging. Much better effect IMHO. Makes the house look more solid.

              --Jon

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              • #8
                Should the chain go around the house, because it doesn't...
                Anywayz cool image.

                How would one hang a chain, the easy way?
                With some path deform option, i used to do this when i was making tank tracks. U would use two splines, or with some dynamics simulator?

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                • #9
                  Originally posted by Nenad
                  (...) how did u hang the chains, the easy or hard way?

                  What do you mean by "hard" and/or "easy" way?
                  I would guess SimCloth...

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                  • #10
                    yeh, easy way with dynamics...hard way with rotate and position by hand...
                    Digital Progression

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                    • #11
                      yeh, easy way with dynamics...hard way with rotate and position by hand
                      for one still, I belive it´s the other way around

                      /D
                      Daniel Westlund

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