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  • Rendering TIMES

    OK, these images took no more than 3 minutes to render.








    Thats stills from animation, and i can not afford more than 3 minutes for each frame. The problem comes with WINDOWS and a little bit with walls.
    I use 2 IM passes (-3, -2, 30,40... first bounce 3, second 0.6, environment 2, 1 Vray light @ 2). I have splotches on walls and windows... the rest is fine. Are there any settings that i can atjust to subdivide WINDOWS and throw more light without affecting much of a rendering time?

    System: DUAL XEON 2.8Ghz, 2Gb, SATA 160Gb. - 180 seconds a frame
    Rendering Farm: 2 P4 HypThr, 2.8Ghz 1Gb RAM. - 280 seconds a frame (each)

  • #2
    You should probably just turn up the GI settings until it looks good, save the irradiance map for every 20 to 30 frames and then render your animations, rendering a GI scene in 3 mins is a lot to ask IMHO.
    Eric Boer
    Dev

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    • #3
      some more images

      here are some more, again..everything is 3 min average rendering time.


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      • #4
        the images do look ok but you can tell they are very low settings... in the last image, the table and chairs look like they are floating about 2 foot.
        well according to your reflections they are
        Natty
        http://www.rendertime.co.uk

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        • #5
          yeah, they are flying...jeeez. I am not patient, i dont check little details

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          • #6
            Also, you arent gettign contact shadows w/ the cabnits and the walls. My suggestion, why dont you just go from a side view, copy the screen, uvw unwrap the wall, and draw in soem contact shadows that will never change.

            Im pretty new to vray, but i know this works with any prog. If you could possible burn something then i would jack up soem settings, and then burn some shadows that wont ever be changed.

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