Hi everyone, this is Mononoke from the same named excellent anime movie.
The hair (shag hair) I couldn´t render with VRay because it exceeded 2.8 GB of RAM usage. Hope it will work with the unlimited poly thingy.
Here´s the final VRay render, as you can see there are two splotches on the right eye and left ear I had to paint away in Photoshop. Don´t know how to get rid of them. I´ve got no Raytrace Materials and no Double faces and applied cropping to every texture? Assigning just a standard material to the head doesn´t help. Neither does merging the scene.
Changing settings in the irradiance map can make the splotches lesser or more, but doesn´t clompetely fix it.
Here is my first test with transculency turned on:
it took seven hours to render, so it will be hard to find the right settings.
Don´t have much experience with that, so maybe you can give me some advices to reduce the amount of test renderings.
How do you reduce the produced gain of the sss effect? Refract Intepolation samples?
Don´t worry about the black bucket on the left ear, I had to stop rendering to get my harddrive to work
I think the yellow block on the right eye is the red splotch of the other pic, just with sss.
Here the material settings:
Right now I used a bunch of 3dmaps (looking similar to flesh and veins] in the transculency slot. Or should I paint a texture based on the bump map?
Also, would you recommend to make a map for the refract slot too?
Thanks
Schnupps
The hair (shag hair) I couldn´t render with VRay because it exceeded 2.8 GB of RAM usage. Hope it will work with the unlimited poly thingy.
Here´s the final VRay render, as you can see there are two splotches on the right eye and left ear I had to paint away in Photoshop. Don´t know how to get rid of them. I´ve got no Raytrace Materials and no Double faces and applied cropping to every texture? Assigning just a standard material to the head doesn´t help. Neither does merging the scene.
Changing settings in the irradiance map can make the splotches lesser or more, but doesn´t clompetely fix it.
Here is my first test with transculency turned on:
it took seven hours to render, so it will be hard to find the right settings.
Don´t have much experience with that, so maybe you can give me some advices to reduce the amount of test renderings.
How do you reduce the produced gain of the sss effect? Refract Intepolation samples?
Don´t worry about the black bucket on the left ear, I had to stop rendering to get my harddrive to work
I think the yellow block on the right eye is the red splotch of the other pic, just with sss.
Here the material settings:
Right now I used a bunch of 3dmaps (looking similar to flesh and veins] in the transculency slot. Or should I paint a texture based on the bump map?
Also, would you recommend to make a map for the refract slot too?
Thanks
Schnupps
Comment