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  • #31
    Originally posted by gl0w
    this is the worst music video i have ever seen.
    i cannot understand why someone is paying money for such bad work.

    i looked at the website and there is not one original piece of artwork.
    everything you see is either from a library like de espona, turbosquid.
    the characters are from poser or bought at renderosity from other artists without crediting them, the rest is badly modeled stuff, design stolen from movies. 90 % of the animation are motion capture files from the character studio cd.

    please excuse my unconstructive post but i am sick of untalented people taking credit for the work of real artists.
    i think you have seen the demoreel too?

    the robot, the landscapes, the interiors are from librarys?
    the humans, ok, but all stuff?

    if yes, i would like to know where i can buy them.
    if you are sure about what you say, you sure can help me finding this stuff!

    Comment


    • #32
      i have no idea anymore metroberlin.

      been a while since i posted that, but let us say that it was a joke.

      sorry if i upset you any.

      @PATER
      Do all americans ask such stupid, narrow-minded, respectless questions?

      Do all of whatever you are ask such arrogant, hypocritical questions?

      Everyone asks stupid, narrow-minded, respectless questions. It's a given, we're far from being a mature race.
      5 years and counting.

      Comment


      • #33
        There's no problem with telling your opinion in public, but there are several ways in expressing it.

        Of course you should give credit if you use someone elses work. But you can't mention everything. If someone sells textures or models or whatever, they are supposed to be used by other people. If you use ideas, or models you got for free, or from a friend or from the internet etc..., then you absolutely must give credits. When I type this message, do I have to give credit to internet explorer, php, vrayforum, my keyboard, my monitor, ....?
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #34
          yeah, painters trace images or project outlines on the wall, does that make their work not "artwork"? I don't see anywhere within Poser that credit must be given for using said models in projects. Frankly, I think it's smart to stop "reinvinting the wheel" so to speak. Clients aren't going to repay for fresh new textures, models, etc., every single time. I don't know about anybody else, but my deadlines have been shorter and budgets tigheter as of late.

          Comment


          • #35
            agreed.. Wouldn't use any of it for a personal demo reel of course except for extreme reasons, but if your trying to please a client, then I doubt they care or even recognize that a model isn't unique so to speak.

            I vote that we just let this thread die on the vine.
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

            Comment


            • #36
              please excuse my unconstructive post but i am sick of untalented people taking credit for the work of real artists.
              gl0w: I'm sorry, but I can't really see myself excusing the posts from either you or solo3D. In the real world, with low budgets and tight deadlines objects and textures are bought and used in productions. Why do you think TurboSquid is doing so well? The idea that you should create everything from scratch in all projects is unrealistic. Why reinvent the wheel? This is not stealing or ripping off, this is how the business works.

              As for the fact that you don't like the video, the music, the models used or whatever: that is your opinion, and you are entitled to it, but there is still no reason to be rude and unconstructive. This is a professional forum, not elementary school.
              Torgeir Holm | www.netronfilm.com

              Comment


              • #37
                To egz

                WELL SAD egz

                Workstation: Asus p9x79WS I7 3930K Noctua NH-D14@4200GHz SE2011 16GB RAM Kingston Hyperx Beast SSD 500Gb Samsung x2 SATA3 WD raid edition4 64MB GTX760 2GB DDR5 CoolerMaster 690III

                https://www.facebook.com/essetreddi..../photos_albums

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                • #38
                  It took me a while to figure what is going on here.
                  Egz said pretty much all i wanted to say. Poser, turbo squid, etc. are there so we don't need to model everything from scratch. If some artist made money by selling his model/texture i dont think that its obligatory to mention his name in the process...
                  Someone said "this sux and we will be able to achieve this in a while", as i understood it, even with poseur,turbosquid, internet textures and all you still wouldnt be able to do this.
                  If topic posters work is lacking in quality because of all those things mentioned, you should rejoice because it means that you can get payed more and get more work by doing a higher quality job.

                  Anyway, you gays forgot that this is vray forum, and i really like those renderings and thats what matters here.

                  The following things contributed in the making of this post:
                  IBM (keyboard), Logitech (mouse), Samsung (screen), ASUS (motherboard), NVIDIA (graphic card), Intel (processor), Maxtor (harddrives),Kingston(RAM), Lucent (modems), Tehnicom net (Internet providing), Marica Mitrovic (English teacher from 3rd - 8th grade), Jasna Petrovic (english teacher from 9th-12th grade), Microsoft (Operating systems, Internet Browsing), PHP (internet programming language), Chaotic dimension (Rendering systems, internet forums), Autodesk (3d applications), Simpo (Office furniture),

                  Comment


                  • #39
                    well, i got that "unconstructive" title once EGZ.

                    if you dont mind... can you please tell me what is constructive and what is unconstructive criticism?

                    i think we are all trying to be constructive here... even if we all saying that all these works from soulpix are just; not very well done remixes of 3d objects and landscapes optained a good render quality because of a powerfull gi renderer .. which is done without a powerfull plot or a story idea that can also eliminate the crapiness of recycling 3d object/textures and badly done keyframe animation or badly integrated motion capture.

                    If you read my post, i approached the problem in a reasonable way i gues.
                    There is no really an excuse to steal a very well known music video ("all is full of love" in this case) and trying to make it look like you did something creative.

                    I think most of the people have this "unconstructive criticism" imputation, when they hear something little bit harsh or bad. i think harsh or bad critizm is more constructive because it has more honesty inside rather than ("oh wow stunning work" or "wow i am amazed, how did you do that") "constructive criticism" as you call it.

                    BTW, i am sure most of the people are aware of the fact that this is a professional forum, otherwise why, people spend some time and wrote comments about these works anyway.

                    lets try to be more honest and direct... and i think that is what everybody is doing in this forum.. and i think that is why "I LOVE THIS FORUM SO MUCH".

                    oh btw, maybe soulpix is the one who is thinking that we are all in elementary school and dont know what is 3d animation, creativity and originality,not you i gues.

                    And for your comment to gl0w;
                    I'm sorry, but I can't really see myself excusing the posts from either you or solo3D. In the real world, with low budgets and tight deadlines objects and textures are bought and used in productions. Why do you think TurboSquid is doing so well? The idea that you should create everything from scratch in all projects is unrealistic. Why reinvent the wheel? This is not stealing or ripping off, this is how the business works.
                    This is certainly true, in the cheap ass productions world and business. But that doesnt make this thing a right way of doing it. It is the corruption of the media industry against the creativity and originality... if you really dig in the fact of low budget and tight deadline... there is no really a great amount of work should be done to be creative or original. It just the greediness of the media bosses who dont even want to spend a dime for creativity and originality. If you dont believe me check out the latest hollywood movies and hiphop videos.
                    As an example.. the amount of money maybe more or less the same in the Missy Eliot video and Puff Daddy video. But one is to prefer to be more creative and original (Missy Eliot) rather than having some semi-naked black chicks dancing on the disco floor.

                    cheers.
                    Ali Tan Ucer

                    Comment


                    • #40
                      f.sennholz:

                      Good job to you and your team

                      Everyone else:
                      IMHO,
                      Soulpix is in the business of making hyperrealistic 3D CG.

                      The key word in the above phrase is BUSINESS . They've done nothing illegal or immoral to anyone on this forum or anywhere else.

                      There have been allot of ,IMHO, rhetorical questions posted which were just to exaggerate someone’s point of view in this heated debate. I don't understand why there seems to be so much hatred for Soulpix but from reading this thread it seems like there is a jealousy, which started somewhere else. I'm not sure but that's just how it appears to me.

                      I wonder what button they pushed to make this image



                      Keep up the great work Soulpix
                      Our brothers in 3DCG
                      --Jon

                      Comment


                      • #41
                        if you dont mind... can you please tell me what is constructive and what is unconstructive criticism?
                        --snip--
                        I think most of the people have this "unconstructive criticism" imputation, when they hear something little bit harsh or bad. i think harsh or bad critizm is more constructive because it has more honesty inside rather than ("oh wow stunning work" or "wow i am amazed, how did you do that") "constructive criticism" as you call it.
                        I wouldn't call "oh wow stunning work" or "wow i am amazed, how did you do that" criticism at all. The difference between unconstructive and construcive criticism would be "This image totally sucks" vs. "Your composition is unbalanced, it would improve the image if you moved the main object to the left etc..". Do you see the difference?
                        BTW, i am sure most of the people are aware of the fact that this is a professional forum, otherwise why, people spend some time and wrote comments about these works anyway.
                        I wasn't directing that comment to "most of the people", but to gl0w who just joined 2 days ago.
                        lets try to be more honest and direct... and i think that is what everybody is doing in this forum.. and i think that is why "I LOVE THIS FORUM SO MUCH".
                        Honest and direct is great, but there is still no reason to be rude and unconstructive.

                        As for the rest of your post, I can agree that it is sad that we don't have the budgets and freedom to create masterpieces every time. Unfortunately that is the way the business is, and we have to deal with it.
                        Torgeir Holm | www.netronfilm.com

                        Comment


                        • #42
                          Psy, Metro, and EGZ. You are by far the voice of reason. If you are ever out in the area, than I'd be happy to go out and grab some beer with you guys.

                          Did not Monet borrow ideas or were at least inspired by his friend Johan Barthold Jongkind? No one complains about that. The tools are a means- the end product is what says it all. The composition is what matters. I can offer up some constructive criticism which would be more helpful than putting down a piece of work. I've seen some very good artwork to come out with the use of Poser- as well alot of the bad. The way to look at a piece of work such as this is that it is a collage. And some people just don't have the time to model every little detail in a piece. I know that I don't have that luxury. And I'm not going to pretend that I haven't used other people's textures.

                          If you guys out there are going to complain about the choice of tools used, than perhaps you should invest some time in creating your own 3D modelling program and renderers.

                          -juju
                          LunarStudio Architectural Renderings
                          HDRSource HDR & sIBL Libraries
                          Lunarlog - LunarStudio and HDRSource Blog

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                          • #43
                            that is exactly what i was trying to say, jujubee.

                            I saw so many artists, talent or a company, which can do really nice and unique compositions or a creations, by using premade figures, objects textures. At the end, the objects became tools or the language of the idea. I just want to point out that, without a good or powerfull intention, without a good composition or originality, those premade objects/textures/motion capture data or whatever, will stand out more and take over your weak creativity, and that is what happens recently in most of the major diciplines like video art, motion graphics, cinema or digital art.
                            We as human beings, became more and more consumers and became more and more unaware of the fact that we are getting more plastic than plastic. I dont know what you guys are thinking, but i rather prefere to watch my students amateur animation/modeling work than watching a badly done professional work which has some premade/purchased models/textures/animation. That is all i can say... and if you think this is harsh... i dont know what to say.

                            i think i have to write and essay about this. from my point of view ofcourse.. it is an interesting topic anyway.

                            thanks guys.

                            Comment


                            • #44
                              please answer my question guys.
                              if you say all this stuff is from object libraries, i ask you where can i buy this stuff?.
                              you must know where to get the landscapes and interiors and the robot from the demoreel.

                              Comment


                              • #45
                                ok, i apologise for beeing "rude".
                                back to the topic- mr. sennholz wants a review of his work.
                                what do you like about the video "tube tech"?
                                even if we imagine everything is done from scratch,
                                do you like the story?
                                the animation?
                                the compositing?

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