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Yeti + VRayHairMtl 3
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Hi,
I am testing Yeti (last) + VRay Maya (last stable).
I have big render time with VRayHairMtl3.
With a simple VRayMtl, i have a good render time, with VRayHairMtl3 (diffuse to 0), i get x6-7 render time.
Anyone have some tricks ?
ThanksLast edited by bigbossfr; 11-10-2012, 02:42 AM.
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Originally posted by vlado View PostIt depends on your other settings (e.g. GI); what are they? Also, is the material transparent?
Best regards,
Vlado
ADMC : 2-10, 0.010
GI :
- BF : 8, depth 1
- LC : sub : 1000, sample size : 0.020, retrace thr : ON
Transparency is black.
Thanks
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Hi,
I am not sure whether it helps you or not, just for a reference.
Adaptive DMC
Min: 2
Max: 30
Threshod: 0.01~0.005
Gamma: 2.2
Don't affect colors
GI
BG: Subdivs 8
LC: Use retrace threshod 1
with default VRayHairMtl3, i7-2630QM CPU 2.00GHz, Win7
11m 25s
35m 37s
39m 28s
with preset: Red(shiny)
4h 49m 55sLast edited by sersia; 11-10-2012, 07:27 PM.
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Originally posted by sersia View PostHi,
I am not sure whether it helps you or not, just for a reference.
Adaptive DMC
Min: 2
Max: 30
Threshod: 0.01~0.005
Gamma: 2.2
Don't affect colors
GI
BG: Subdivs 8
LC: Use retrace threshod 1
with default VRayHairMtl3, i7-2630QM CPU 2.00GHz, Win7
[ATTACH=CONFIG]11661[/ATTACH]
11m 25s
[ATTACH=CONFIG]11662[/ATTACH]
35m 37s
[ATTACH=CONFIG]11663[/ATTACH]
39m 28s
with preset: Red(shiny)
[ATTACH=CONFIG]11664[/ATTACH]
4h 49m 55s
- default vrayHairMtl : you have 39 min
- preset red (shiny) : 4h49. You have x7 render time.
?
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Do you use "opague GI" in the hair shader? that speeds up the render time quite a bit. For final animation you need quite a lot of sampling.
My final render settings are:
filter Gaussian "3"
dmc min 5 max 100
threshold 0.007
primary brute force (default settings)
secondary: LC 2500 subdivs with "use light cache for glossy rays"
For previews I just lower the dmc and LC values.
It is also recommended to use DR when rendering lookdev of hair to speed things up. We use 4 extra machines while doing lookdev, which helps a lot.
Hope this helps.
Cheers JJohan Vikstrom
Swiss International AB - Head of 3D - www.swiss.se
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Originally posted by griml0ck View PostDo you use "opague GI" in the hair shader? that speeds up the render time quite a bit. For final animation you need quite a lot of sampling.
My final render settings are:
filter Gaussian "3"
dmc min 5 max 100
threshold 0.007
primary brute force (default settings)
secondary: LC 2500 subdivs with "use light cache for glossy rays"
For previews I just lower the dmc and LC values.
It is also recommended to use DR when rendering lookdev of hair to speed things up. We use 4 extra machines while doing lookdev, which helps a lot.
Hope this helps.
Cheers J
AA filter : cook variable" : 2.5
ADMC : 2-10
GI ray distance to 10.
Thr : 0.010
GI BF : 8 - 1
GI LC : 1000 subdivs, "use light cache for glossy rays", "use retrace threshold"
I have 1h17 min by frame with VRayHairMtl3.
It is a lot.
I don't know where i can win some time.
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How much hair are you rendering? Maybe you can show a frame so its easier to understand what we are talking about here. The longest frame I ever had to render was 5h, but that was with heavy motionblur and so much hair it used 24 gig of ram / frame. But the asset could take 15m/frame depending on distance from camera. Usually we end up with 1-2h/frame in production quality. Those settings you are using will not work on an animation btw. Then you need the settings I posted in my last response.Johan Vikstrom
Swiss International AB - Head of 3D - www.swiss.se
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Originally posted by griml0ck View PostHow much hair are you rendering? Maybe you can show a frame so its easier to understand what we are talking about here. The longest frame I ever had to render was 5h, but that was with heavy motionblur and so much hair it used 24 gig of ram / frame. But the asset could take 15m/frame depending on distance from camera. Usually we end up with 1-2h/frame in production quality. Those settings you are using will not work on an animation btw. Then you need the settings I posted in my last response.
I have tested my setting in animation and it works. No flick or other.
Here an image of my current test :
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