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Yeti + VRayHairMtl 3

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  • Yeti + VRayHairMtl 3

    Hi,

    It is just simple test. I think Yeti is quite working nice with V-Ray.

    Click image for larger version

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    Click image for larger version

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    Click image for larger version

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    Thank you.

    Note:
    Lee Perry Smiths awesome free head model:
    Infinite, 3D Head Scan by Lee Perry-Smith is licensed under a Creative Commons Attribution 3.0 Unported License.
    Last edited by sersia; 20-04-2012, 12:45 AM.

  • #2
    Nice

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thank you Vlado!!

      But I did nothing for the image. V-Ray did everything for that!!!! It is the reason what I have to use V-Ray!!!!!
      Thanks once again.

      Comment


      • #4
        Some more images.

        Click image for larger version

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        Click image for larger version

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        Comment


        • #5
          nice renders
          VRayHairMtl3 is shockingly realistic looking...
          --=============--
          -DW
          -buck.co
          --=============--

          Comment


          • #6
            Thank you dougWilkinson.
            I think so too. I think that VRayHairMtl3 is very good for realistic Hair.

            Comment


            • #7
              Hi,
              I am testing Yeti (last) + VRay Maya (last stable).
              I have big render time with VRayHairMtl3.
              With a simple VRayMtl, i have a good render time, with VRayHairMtl3 (diffuse to 0), i get x6-7 render time.

              Anyone have some tricks ?

              Thanks
              Last edited by bigbossfr; 11-10-2012, 02:42 AM.
              www.deex.info

              Comment


              • #8
                It depends on your other settings (e.g. GI); what are they? Also, is the material transparent?

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  Originally posted by vlado View Post
                  It depends on your other settings (e.g. GI); what are they? Also, is the material transparent?

                  Best regards,
                  Vlado
                  Setting are :
                  ADMC : 2-10, 0.010
                  GI :
                  - BF : 8, depth 1
                  - LC : sub : 1000, sample size : 0.020, retrace thr : ON

                  Transparency is black.

                  Thanks
                  www.deex.info

                  Comment


                  • #10
                    Hi,

                    I am not sure whether it helps you or not, just for a reference.

                    Adaptive DMC
                    Min: 2
                    Max: 30
                    Threshod: 0.01~0.005

                    Gamma: 2.2
                    Don't affect colors

                    GI
                    BG: Subdivs 8
                    LC: Use retrace threshod 1

                    with default VRayHairMtl3, i7-2630QM CPU 2.00GHz, Win7

                    Click image for larger version

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                    11m 25s
                    Click image for larger version

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                    35m 37s
                    Click image for larger version

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                    39m 28s

                    with preset: Red(shiny)
                    Click image for larger version

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                    4h 49m 55s
                    Last edited by sersia; 11-10-2012, 07:27 PM.

                    Comment


                    • #11
                      Originally posted by sersia View Post
                      Hi,

                      I am not sure whether it helps you or not, just for a reference.

                      Adaptive DMC
                      Min: 2
                      Max: 30
                      Threshod: 0.01~0.005

                      Gamma: 2.2
                      Don't affect colors

                      GI
                      BG: Subdivs 8
                      LC: Use retrace threshod 1

                      with default VRayHairMtl3, i7-2630QM CPU 2.00GHz, Win7

                      [ATTACH=CONFIG]11661[/ATTACH]
                      11m 25s
                      [ATTACH=CONFIG]11662[/ATTACH]
                      35m 37s
                      [ATTACH=CONFIG]11663[/ATTACH]
                      39m 28s

                      with preset: Red(shiny)
                      [ATTACH=CONFIG]11664[/ATTACH]
                      4h 49m 55s
                      I don't know if there is something wrong but :
                      - default vrayHairMtl : you have 39 min
                      - preset red (shiny) : 4h49. You have x7 render time.

                      ?
                      www.deex.info

                      Comment


                      • #12
                        Do you use "opague GI" in the hair shader? that speeds up the render time quite a bit. For final animation you need quite a lot of sampling.
                        My final render settings are:
                        filter Gaussian "3"
                        dmc min 5 max 100
                        threshold 0.007
                        primary brute force (default settings)
                        secondary: LC 2500 subdivs with "use light cache for glossy rays"

                        For previews I just lower the dmc and LC values.
                        It is also recommended to use DR when rendering lookdev of hair to speed things up. We use 4 extra machines while doing lookdev, which helps a lot.

                        Hope this helps.

                        Cheers J
                        Johan Vikstrom
                        Swiss International AB - Head of 3D - www.swiss.se

                        Comment


                        • #13
                          Originally posted by griml0ck View Post
                          Do you use "opague GI" in the hair shader? that speeds up the render time quite a bit. For final animation you need quite a lot of sampling.
                          My final render settings are:
                          filter Gaussian "3"
                          dmc min 5 max 100
                          threshold 0.007
                          primary brute force (default settings)
                          secondary: LC 2500 subdivs with "use light cache for glossy rays"

                          For previews I just lower the dmc and LC values.
                          It is also recommended to use DR when rendering lookdev of hair to speed things up. We use 4 extra machines while doing lookdev, which helps a lot.

                          Hope this helps.

                          Cheers J
                          I use "opaque shd/gi" , "simplify gi".
                          AA filter : cook variable" : 2.5
                          ADMC : 2-10
                          GI ray distance to 10.
                          Thr : 0.010
                          GI BF : 8 - 1
                          GI LC : 1000 subdivs, "use light cache for glossy rays", "use retrace threshold"

                          I have 1h17 min by frame with VRayHairMtl3.
                          It is a lot.

                          I don't know where i can win some time.
                          www.deex.info

                          Comment


                          • #14
                            How much hair are you rendering? Maybe you can show a frame so its easier to understand what we are talking about here. The longest frame I ever had to render was 5h, but that was with heavy motionblur and so much hair it used 24 gig of ram / frame. But the asset could take 15m/frame depending on distance from camera. Usually we end up with 1-2h/frame in production quality. Those settings you are using will not work on an animation btw. Then you need the settings I posted in my last response.
                            Johan Vikstrom
                            Swiss International AB - Head of 3D - www.swiss.se

                            Comment


                            • #15
                              Originally posted by griml0ck View Post
                              How much hair are you rendering? Maybe you can show a frame so its easier to understand what we are talking about here. The longest frame I ever had to render was 5h, but that was with heavy motionblur and so much hair it used 24 gig of ram / frame. But the asset could take 15m/frame depending on distance from camera. Usually we end up with 1-2h/frame in production quality. Those settings you are using will not work on an animation btw. Then you need the settings I posted in my last response.
                              I don't know how many hairs i have. I have setted the verbose of Yeti to all, but no hair count... I don't know where to see this.
                              I have tested my setting in animation and it works. No flick or other.

                              Here an image of my current test :
                              www.deex.info

                              Comment

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