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VRay's nightmare...!

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  • #16
    What IOR should the bubble material have? Something like 0,667 (the inverse of water's 1,333 if you take 1 as point zero) ?

    Thanks 'n' cheers!

    Metin
    Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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    • #17
      Beautiful!!!

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      • #18
        Yes, when taking 1.0 as the reference point it would be 0,667.
        Stefan
        Stefan Kubicek
        www.keyvis.at

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        • #19
          woow

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          • #20
            Just beautifulllll

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            • #21
              lots 'o ditto's!

              Peter

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              • #22
                Thanks very much for your flattering comments guys, I really appreciate it.

                Bubbles added, with an IOR of 0,667 (this page might need a reload to reveal the new image version). Works fine I think. Thanks to Spirit for convincing me to add the bubbles after all and to Stefan for the scientific theory.

                Cheers!

                Metin
                Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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                • #23
                  Hi Metin. Very nice image! As for the indexes, the transition material from glass to water should be IORglas divided by IORwater. See also my post in "Liquid in glass test - in reference to Metin_7's post"-thread.
                  I am not sure though how max/vray handles rays that go through the new surface. I am used to render inside Rhino (with Flamingo) This software automatically breaks the ray back when it meets the second surface, even when it is another object/material. If max doesn't do that, you will need to use IORwater divided by IORglass. (sorry, don't have vray yet and beta is expired )

                  Gijs
                  You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                  • #24
                    Thanks Gijs, I'll keep your tip in mind for my next liquid in glass project.

                    Cheers,

                    Metin
                    Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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                    • #25
                      Great job

                      Great job, it looks wonderful!

                      Just wondering, exactly how long did it take to render that frame?

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                      • #26
                        Thanks!

                        Rendering took an estimated 10 hours. Resolution: 1280 x 1280. AA settings: 0, 2 and a lot of VRay's talents used (caustics, blurry reflections, refractions, HDRI environment lighting, VRay lights, GI with irradiance map and direct computation). GI sampling: -2, -1.

                        Cheers,

                        Metin
                        Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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