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  • Boat waves test

    Hi everyone, my first post here.


    I make a small test to simulate boat waves with Phoenix FD. Now it would be only for close ups because of small size of the grid.
    https://vimeo.com/43100881


    Tommi Saaristoranta
    digital artist
    3-D Trix Finland
    www.trix.fi

  • #2
    not bad!

    only few notes:
    - i think the wetting is not a good idea, just let the water to penetrate the object (inscribed voxels)
    - use gizmo to cut off the annoying steps at the bottom

    but the simulation setup is excellent!
    Last edited by Ivaylo Katev; 30-05-2012, 07:15 AM.
    ______________________________________________
    VRScans developer

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    • #3
      Thnx Ivo for reply!

      Actually im not using wetting here. Maybe its because of the real world size, so it would take some time to get off from the deck of the boat?
      I should also try cutting gizmo here

      I have made a sinking simulation for this boat, and I will post it here also later.

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      • #4
        yes, the real scale seems plausible to be the reason
        ______________________________________________
        VRScans developer

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        • #5
          Very liquid!

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