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  • a photomontage

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    Sooo... i'm not too happy with the way this looks but there was a lot of input which had to be honored. I want to improve the concrete some textures, and overall the building seems a bit dull because of the dark tones. Other than that there are also some mistakes but i don't want to point them out as i'm curious to know how apparent they are.

    Any comments tips are appreciated, as i want to improve this for my sake.
    Dusan Bosnjak
    http://www.dusanbosnjak.com/

  • #2
    I'm not sure I have any suggestions that would make it better, so I'l just say, good job!
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

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    • #3
      I have to agree with Bobby. Good job!
      However, I do have a few suggestions, minor as they are.
      1. The dark gray rough fascia could use a little reflection. The texture is so flat it doesn't blend in with the scene.
      2. I'd Photoshop out the power lines in the foreground. I know they are there, but you could take some artistic license and remove them.
      3. The large lamp post on the corner looks like it is floating or something. The bottom 1/4 or so and the way it meets the sidewalk seem a little off, but only on very close inspection.

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      • #4
        There's a tree outside of the upper window reflecting . Looks nice though.
        Colin Senner

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        • #5
          Dusan,
          Looks nice! In terms of the photomatching, I would point out that your colors, especially the brown/red of the doors and ceilings are very saturated, the photo is much less saturated. Maybe having some greater semi-glossy reflection would help.

          Andy

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          • #6
            nice work! I think that the shadows of the trees and lampposts on concrete wall are too soft...
            paolo
            paolo vaja
            www.3d-arch.it

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            • #7
              Really nice integration. I would suggest compressing the levels vy using a light select element for the sun (mask). You can then boost the sun spec especially needed on the front facade to closer match the white building (which is clipping) in the BG.
              Oh and dont forget to add back the shadow cast by the lamp-post on the left
              Hope this helps...
              Last edited by deflix; 01-08-2012, 01:08 PM.
              Immersive media - design and production
              http://www.felixdodd.com/
              https://www.linkedin.com/in/felixdodd/

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              • #8
                As in the building in the background is a bit over exposed, while the 3d is under?

                Looking at the thumb, the image really looks bad. I think the light angle is not very helpful, i never ever cast light on both facades when doing renderings, but this is what they wanted.

                The concrete looks like i did a hi-pass filter on it or something, the dirt is there and everything but i think i definitely need to improve it lol.

                Thanks for the comments!
                Dusan Bosnjak
                http://www.dusanbosnjak.com/

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