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residencial on a beach

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  • #16
    i must say i really like your grass though

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #17
      hey flipside!!! gosh man, you are lince eyes, hehehe dont let nothing to escape. Well you talk about shadows, usally i use vrayshadows but i think you are asking me to turn on area shadows, isnt it? i felt afraid to use it, because people used to say that it slow things a lot, anyway, i will make a try. ALl of the other points you are right, but i am not believing that you discover my deep secret!!!! the voleyball net!!! goshhh... i forget it one metter aboce ground before render, so when i finish it ( 5 hours after ) i've noticed that it was so high so, what should i do? hehehe lot of photoshop faking it, i am a terrible lier.. hehehe

      but really thanks by so good critics and comments, for sure they will improve image
      natal - brazil

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      • #18
        Hi mates,

        I would want to ask Silver how much time has demanded the rendering of these picture and how many lights have used..

        excused my English

        bye not

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        • #19
          BEAUTIFUL for arc-viz it's more then enough!

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          • #20
            Yes, using area shadows increases rendertimes a lot. But you can use pretty low subdivs to speed it up (value=3). When these shadows fall on a single color groundplane for example, you need higher subdivs because the soft effect is more niticable. If the shadows fall on a textured groundplane, lot's of the effect is covered by the texture.

            Example:

            rendertime: 1m10s


            3min: (subdivs=6)


            2min: (subdivs=3)
            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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            • #21
              hello guys

              i fix some points into image and render another ones to show you, before change light shadows as flipside advice me adn add some more plants.
              tell me your impressions please



              natal - brazil

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              • #22
                nice

                your edges on the stone wall are very sharp this is due to the vray displacement that applies 2d mapping........ the displacement only happens on the face itself..... when on a sharp edge vray tries to displace this you can see a sharp edge where the two displacements come together....

                this can be solved using 3d mapping and applying continuity or round the edges of a bit so that the displacement can go around a corner....

                hope this gives some insight to that problem.....

                greets niels

                by the way very nice image and nice palm trees

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