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First crack at 3ds and V-Ray

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  • First crack at 3ds and V-Ray

    Thought I'd share my first attempt at 3ds max a V-Ray with you all for comments, Its pretty tame in comparison to the rest of the work displayed but hey ho gotta start somewhere!

    Its a table made of mirrored Acrylic for the base, abs plastic edging round the top and plastic slate effect vinyl on top with reverse painted glass bolted down with stainless steel.

    Anyway, here you go.
    Click image for larger version

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    Last edited by nicholias; 22-08-2012, 11:38 AM. Reason: Add photos

  • #2
    you can post your images here, in your post. so people will not have to download anything.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #3
      Looks good, repost the images in the forum though and I suspect you'll get more comments .
      Colin Senner

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      • #4
        Ah apologies, I've fixed that now. I was considering trying to add a HDRI? to the environment so that the mirrored acrylic had something to reflect... thoughts?

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        • #5
          yes. good job. Adding a good HDRI would add a layer of realism.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090 X2
          • ​Windows 11 Pro

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          • #6
            What are your glass settings? I think they could use some improvement. Don't forget to check "Reflect on backside" in the material options, that usually adds a lot of realism to glass.
            Colin Senner

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            • #7
              Here are my material settings for the glass, I tried out your suggestion 'reflect on backside' too.
              Click image for larger version

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              • #8
                The edge of your glass has improved. I'm not sure what you're after? A perfectly clean render? I would enhance the glass model a little bit by slightly chamfering the edges so you get the specular and reflection off even corners. Adding a subtle bump, because no glass is perfect. Tinting it maybe a tiny bit, adding a glossiness map for finger prints.

                Just some random ideas thrown out there.
                Colin Senner

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                • #9
                  thanks for tips, I'll try them out! Ideally I'm going for a clean and realistic look if possible.

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                  • #10
                    Post your reference photos for what you're trying to achieve. We'll help you get there.
                    Colin Senner

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                    • #11
                      Hey,

                      A few pointers:

                      Perfectly sharp refractions = glossiness of 1. lower numbers with make reflections/refractions more blurred.
                      Generally you should provide something to be reflected in the glass. 4 'visible' vray lights above your mode or an HDRI map in your env reflection slot will work well.
                      MoonDoggie mentioned chamfers - these are a prerequisite for decent renderings as nothing in reallife has a perfect corner.

                      good luck and welcome!
                      Immersive media - design and production
                      http://www.felixdodd.com/
                      https://www.linkedin.com/in/felixdodd/

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