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To speed up the rendering, try:
- interpolated glossy for still images
- lower max rate for GI with increased Hsph. subdiv, or take a try with photon maps
- your 1-3 AA means adaptive antialising? If yes, save the irrad map, and start to render with low setting, then increase step by step, until you find the correct pair of min/max rate.
Yep I gotta work on that wood....naturally wenge is very dark and the texture is hard to be seen, but I think it needs more specular highlight , so the texture shows up a bit....and more reflections of course....
Ill have to get rid of that bookcase...I dont like it....Ill try something better.....
Does anyone know how to convert xfrog plant to vraymat to give it some highlight?
btw...what kind of reflection settings do you use with wood...
the pictures above have fresnell on...is that a mistake? Should I use reflection falloff distance/camera instead?
ok, basically you need to create the vray material for the plant your self...but its pretty easy as its just a multi/sub material.
But you will need to have an alpha map for each of the leaf textures as vray doesnt work properly with the alpha channel of the tif file so you need 2 maps. 1 diffuse map (the leaf texture) and one alpha map (made in photoshop)
You put the texture map in the diffuse of a vray material and you put the alpha map in the refract slot, you may or may not need to invert the alpha map....but thats easy. then set the IOR to 1.0, also make sure you have apply cropping the all the maps.
That should do it....if you come across and problems let me know straight away and i will know up a quick scene file for you
As for the wood, it depends on the type of wood....i would leave fresnel off, and just add a little reflection and made a touch of glossys....would look sweet.
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