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  • Camera correction

    Hi All!

    was wondering if there was another way to fix those "non vertical lines" (dont know the english word for it, see picture and u know what i mean)
    without using cam.modifier from viz?
    And C&C are always welcome.

    cheers
    Pedersen


  • #2
    tecnical camera script.

    maxplugins.de

    donĀ“t forget to disable "max shade compatible blablabla" in the system rollout.

    regards
    s.wolf

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    • #3
      what version of Max are you using.? If your using max 6, select the camara and go to modifiers and theres a camera corrector tool there!

      Nice

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      • #4
        why dont you want to use the cam modifier in Viz?
        it does the same as any script does
        Natty
        http://www.rendertime.co.uk

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        • #5
          Just make sure you place the camera and target at the same height and use blow-up.

          gr,
          Leon

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          • #6
            Natty: dont wanna install the viz "plugin", have enought of those already

            And thanks for all other suggestions!

            cheers

            Pedersen

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            • #7
              i thought it was already in viz ??just right click on the camera
              Natty
              http://www.rendertime.co.uk

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              • #8
                Natty: this "viz plugin" is for gettin all (almost) features that a standard max5.x doesnt have, if i'm not mistaken

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                • #9
                  I have the same problem very anoying and im using 3ds max 5 so the technical camera script dosen't work on this version of max any one who have an idea on what to do to reach the same effect as in max 6 with the camera correction. without bying any plugins or software just by using 3ds max.
                  ...:::Visit my web site:::...

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                  • #10
                    Adjust your anti-aliasing in your render dialog- I typically use Sharp Quadratic. I also make sure my materials always has super-sampling set to on- this gets rid of alot of jaggies (rough edges). The other thing you can do is render larger than reduce in Photoshop- this is a way to get rid of some artifacts.
                    LunarStudio Architectural Renderings
                    HDRSource HDR & sIBL Libraries
                    Lunarlog - LunarStudio and HDRSource Blog

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                    • #11
                      Spirit1: the technical camera script worked well for me, take a look:
                      http://www.chaoticdimension.com/foru...pic.php?t=5205

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                      • #12
                        i tried again and it's working now perfect thank's.

                        one tip for you you should put a 6 pixel black frame on the gras displacment map in that way the gras won't float like it does right now.
                        ...:::Visit my web site:::...

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