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  • Gold Club Guest House

    Here is one, that I am working on, and thought I would share. The architect wants it to look like watercolor, but it was coming along so nice, i thought I would finish it, my way

    Click image for larger version

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

  • #2
    and here is the looser version, the one the architect requested.

    Click image for larger version

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    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      Looks great. What are you using to drive your glows by the way?

      Comment


      • #4
        I use the NIK plug-in for PS. This one was the glamour glow filter.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          Ah - it's a bit tarty alright. I'd look into something a tiny bit more subtle - really small amounts! I'd love to see this with the sky dropped a tiny bit more and the interior lights turned on - you'd get some nice lightplay on the grass in front of the house. Also is that fire a good idea by a timber house

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          • #6
            if I have time I'll make it less tarty
            Originally posted by joconnell View Post
            Ah - it's a bit tarty alright. I'd look into something a tiny bit more subtle - really small amounts! I'd love to see this with the sky dropped a tiny bit more and the interior lights turned on - you'd get some nice lightplay on the grass in front of the house. Also is that fire a good idea by a timber house
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              The look of the filter seems to be something like a blurred version of the image overlaid upon itself using the brighter parts of the image as it's source but it's taking the source from too much of the image so you end up getting glow / diffusion on the boards of the house which diffuses the edges / internal detail of the house itself. I'd be inclined to set it up so the glow is only on the bright parts of the sky and the highlights hitting the window. A lot of compositors find that one glow isn't realistic enough either, so they use three - a hotter one at a very small radius and maybe10% strength, a medium one with a bigger radius (maybe 3-5 times the strong one) with maybe 4 % strength and then a really big one (3x the medium one) at 1-2% opacity - the falloff looks more natural.

              Comment


              • #8
                I actually set the layers opacity to 24% so, it is a very strong effect out of the box, otherwise. I'll play with it on the next one.
                Originally posted by joconnell View Post
                The look of the filter seems to be something like a blurred version of the image overlaid upon itself using the brighter parts of the image as it's source but it's taking the source from too much of the image so you end up getting glow / diffusion on the boards of the house which diffuses the edges / internal detail of the house itself. I'd be inclined to set it up so the glow is only on the bright parts of the sky and the highlights hitting the window. A lot of compositors find that one glow isn't realistic enough either, so they use three - a hotter one at a very small radius and maybe10% strength, a medium one with a bigger radius (maybe 3-5 times the strong one) with maybe 4 % strength and then a really big one (3x the medium one) at 1-2% opacity - the falloff looks more natural.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #9
                  Rob nederhorst did another gnomon video about the vfx shots in a short film called Archetype with a cg robot in it and his approach to a lot of these things is to "feel not see" so you're using things like glows and depth fades to a very small amount - if you can actually see the effect clearly then it's too strong.

                  Comment


                  • #10
                    Originally posted by joconnell View Post
                    if you can actually see the effect clearly then it's too strong.
                    Good rule of thumb.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090 X2
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      between both renderings I prefer the watercolor one...the photorealistic one needs work to looks really more photorealistic....the color of the brick is very sutured and I would center more the view and I would add vertical distortion.
                      Fernando
                      show me the money!!

                      Comment


                      • #12
                        add vertical distortion
                        What do you mean. force the parallax?
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090 X2
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          Yes, I do.... Only a bit
                          The camera is so far a way that it's diffult to see details.... And I would have treeline in front of the house to be reflected by the glass.

                          Fernando
                          show me the money!!

                          Comment

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