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Thanks guys! Getting the detail on the zeppelin was the hardest part, it's not perfect but it worked. I need to experiment more with baking a high poly version and then detailing it on top of that. Nautilus required some planning before I even started modeling, i drew the shapes with nurbs, and additional lines to use as guides for the topology. I've done this model ages ago, for a zastava/fiat car (one of these days ill finish it). It may look plain and simple, but it's actually pretty complex. These holes around the perimeter of the rim, there are 15 of them. If there was another one, i would just do a 1/8 pie slice and copy it. 15 however, mess up the topology. These details in the center, even though they are the same shape, are modeled differently so i could connect them to the rest.
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