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  • New landscape rendering

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    C&C encouraged!
    • Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
    • Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain

  • #2
    Looks good - I'd put in more reflection on your plants and grass, then look into some kind of haze / atmosphere to bed it back into the sky background.

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    • #3
      I really don't like the opaque blue glass of your windows. Of course it need some more work to put furnitures inside the house, but you have to do that !
      Beware of the plants on the right : they grow in concrete.

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      • #4
        Originally posted by ipo View Post
        I really don't like the opaque blue glass of your windows. Of course it need some more work to put furnitures inside the house, but you have to do that !
        Beware of the plants on the right : they grow in concrete.
        Thanks for the comments. Regarding the plants, yes, I love forestpro but still have an issue with the outer perimeter of the instance extending beyond the boundary spline. I am not sure if there is a forestpro setting that will make sure the instance is completely within the boundary?

        There is little chance I will be modelling anything inside of the windows of ANY of my projects. Do you have any ideas on how to tweak the look of the windows knowing that?
        • Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
        • Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain

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        • #5
          The Roof / porch TL looks a bit odd with nothing supporting it, it is also lacking textures or is it all just white?
          Simon

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          • #6
            Originally posted by windrockwater View Post
            I am not sure if there is a forestpro setting that will make sure the instance is completely within the boundary?

            Do you have any ideas on how to tweak the look of the windows knowing that?
            There is a setting, but i've not used it in a while and cant remember what it's called. you can change the boundary to either work on the pivot (how you have it now) or to the bounding box, so they dont cross over at all.

            As for the second one, run your images through photoshop a bit. Render out multimatte's for things like the glass, shrubs, paving, grass etc and create hue/saturation & curves layers to adjust the colours of each in post. You can also use a folder with a mask for the windows and paste things like curtains & interior photos into it on a low opacity to add some suggestion of depth, you'd be surprised how well something quick will work.

            I'd also second adding a slight reflection/2 sided material to everything, it all looks a little like dry, hard plastic.

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            • #7
              Originally posted by cubiclegangster View Post
              You can also use a folder with a mask for the windows and paste things like curtains & interior photos into it on a low opacity to add some suggestion of depth, you'd be surprised how well something quick will work.

              I'd also second adding a slight reflection/2 sided material to everything, it all looks a little like dry, hard plastic.
              Very good tip about faking things in the windows! I must try that next. And I am playing around with vray2sided materials too. With each project rendering I try to improve one more step in my workflow. I am working on a new project so will try improving the windows on this one.

              Cheers!
              • Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
              • Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain

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