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Recent animation project (VIZ)

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  • #16
    the resolution is 720x480, but the pixel ratio fises the stretching part.

    On this project the following 4 ppl were involved:

    1 Modeler for the exteriors
    1 Modeler for the Interiors (Architecture)
    1 Modeler for the Interiors (Organic stuff and furniture0
    1 Animation, Lighting person, editing (the vray guy )
    Alejandro Gonzalez
    alejandro.gonzalez@zerofractal.com
    Zerofractal - Visual Communications
    New Website! www.zerofractal.com

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    • #17
      hmmm, I'm still not clear. What pixel aspect/image aspect do you use in order not to get a streched frame? 1.35 for image aspect and .9 for pixel aspect???

      what am I missing?
      www.rayduststudios.com

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      • #18
        The following data should output DVD compilant widescreen NTSC video:

        image size: 720x480
        pixel aspect: 1.18

        Hope it helps!
        Alejandro Gonzalez
        alejandro.gonzalez@zerofractal.com
        Zerofractal - Visual Communications
        New Website! www.zerofractal.com

        Comment


        • #19
          i liked very much... your job is great...
          congratulations...
          and music... talk about... author and more...
          i lijed very very much

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          • #20
            great work,
            i really like your lighting and the interiors

            one point tho (with both virtual tours):
            i have a problem with the camera moving sideways quite often.
            in a "real" shot you would almost never use those moves, since its quite uncomfortable to look into a different direction than the one you are moving at. especially given the fact your tours try to mimic the point of view of a visitor.
            he never would look left while walking forward at that speed.

            other than that i like it a lot

            mike

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            • #21
              Originally posted by mike.edel
              great work,
              i really like your lighting and the interiors

              one point tho (with both virtual tours):
              i have a problem with the camera moving sideways quite often.
              in a "real" shot you would almost never use those moves, since its quite uncomfortable to look into a different direction than the one you are moving at. especially given the fact your tours try to mimic the point of view of a visitor.
              he never would look left while walking forward at that speed.

              other than that i like it a lot

              mike
              Thanks for the note. I'll keep it in mind
              Alejandro Gonzalez
              alejandro.gonzalez@zerofractal.com
              Zerofractal - Visual Communications
              New Website! www.zerofractal.com

              Comment


              • #22
                Zerofractal, fantastic work!

                One question for you, what are you irradiance map settings? I realise you render this out first, I am just trying to find out your settings and which method of irradiance map saving you use.

                Thanks
                Chris Jackson
                cj@arcad.co.nz
                www.arcad.co.nz
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

                Comment


                • #23
                  maps rendered 1 every 10th frame in medium (50 hsubdivs, 50 interp samples). Animated objetcs done in separate passes with medium animation single frame
                  Alejandro Gonzalez
                  alejandro.gonzalez@zerofractal.com
                  Zerofractal - Visual Communications
                  New Website! www.zerofractal.com

                  Comment


                  • #24
                    Just wondering what your average time per frame was for the interiors???
                    www.rayduststudios.com

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                    • #25
                      Fantastic work...


                      What did you use for secondary bounce ? Photon ?

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                      • #26
                        average interior frames were rendered at 15 minutes, escept for the kitchens where the glossy refelctions can pull up render times to 1 hours or so. This times are on dual athlons.

                        Regarding the lighting interiors all are photon mapped + irradiance mapped (prerendered @ 10 frames, multiframe incremental)
                        Alejandro Gonzalez
                        alejandro.gonzalez@zerofractal.com
                        Zerofractal - Visual Communications
                        New Website! www.zerofractal.com

                        Comment

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