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Nice images, good work!
My comments would be:
1. On the first image you can see that the carpet has holes, so maybe put a plane or flat box underneath.
2. I dislike the perspective of your last view, I would pull the target of your camera more to the left to focus more on the bed.
3. There are some splotches in that last view.
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Its a pretty awesome set of renders for your first interiors! That makes me think of the amazing renders I see in 3d_world magazine where the creators say "it took me 10 hours in my free time"
Great stuff!- Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
- Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain
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Now I know what they mean.... a lot of drag/drop models. I know it's easy to do, and I am one of the worst offenders, but it would be nice to see unique models. I spend a lot of money on libraries, which helps me stay competitive on bid jobs, but it's not doing my modeling skills any favors. Now, my clients don't care, and wouldn't pay me to model everything from scratch, but I am the one suffering. So, I am challenging myself to start modeling my own stuff. Most of the things would only add a couple hours to my bottom line, and it would make my scenes $100 unique. I recently reactivated my Lynda.com subscription and I am taking a 3DS MAX refresher coarse.
Anyway... very nice for even your 100th piece.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- ​Windows 11 Pro
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This is pretty nice.
Where is the brown sofa model from?
I think that your wood needs a bit more work. For starters i would reduce the scale of the grain on almost all of the elements. The floor on the lower right portion on the second image looks bad, while it looks a bit out of scale in the living room.Dusan Bosnjak
http://www.dusanbosnjak.com/
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This is a good first effort.
You need to improve your materials however...
As a starter try a map in the reflection channel for the wood floor and see what happens.
To do this desaturate the wood diffuse map and invert it, and then crush the levels - you can make a few variations of these to try.
I suggest working with PSD files when making maps as you can grab the layers from inside max and it is much tidier to have one file for a given material then many; just remember to give your layers meaningful names such as 'diffpale' 'diffdark' 'spec' etc... because you cannot preview the layers in 16bit PSD's. If you work with 8 bit PSD's then that's fine.Immersive media - design and production
http://www.felixdodd.com/
https://www.linkedin.com/in/felixdodd/
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