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  • shirt store

    It was somewhat of a rush job, ton of work though. Worked with a sketchup model which lead to nightmares. These feature a couple of different design iterations, but i like the mannequin fixture in the first view better than what succeeded it. I modeled most of the furniture and fixtures, the rest i had to remodel because of sketchup bugs.




    Dusan Bosnjak
    http://www.dusanbosnjak.com/

  • #2
    Bravo, well done!

    Bobby Parker
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
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    • #3
      Nice.
      The one thing that lets the image down is the stiff shirts. A quick cloth sim would definitely finish it off
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #4
        Yeah, idefinitely wanted to add a little bit of variation there but unfortunately i couldn't. I bought one shirt as a test from a new evermotion library and it was horrible. I would very much like to give that marvelous designer a try.
        Dusan Bosnjak
        http://www.dusanbosnjak.com/

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        • #5
          great work!
          the first one looks very good...
          paolo vaja
          www.3d-arch.it

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          • #6
            Nicely done, good work, I like it, shirt is stiff but I understood that deadline was too!

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            • #7
              Very nice images - you could throw a noise modifier on the shirts to break them up a bit quickly - but these rock for a quick commission.
              Immersive media - design and production
              http://www.felixdodd.com/
              https://www.linkedin.com/in/felixdodd/

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              • #8
                What was the PCount for the scene? looks high.
                What was your turnaround time for these?

                thanks in advance..
                Immersive media - design and production
                http://www.felixdodd.com/
                https://www.linkedin.com/in/felixdodd/

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                • #9
                  In the end it went up to millions, which i wasn't really aware off. I ended up breaking it into separate scenes and xrefing them the normal way, rather than making proxies as i had different mapping applied to different styles. Turnaround, about 5 REALLY intense days, with a bunch of changes.
                  Dusan Bosnjak
                  http://www.dusanbosnjak.com/

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                  • #10
                    I use sketchup alot for basic modelling. For fast, boxey modelling, Sketchup still rocks. But I am starting to do more and more in Max. But dang, Push/Pull is hard to beat!

                    What were the issues you had with the Sketchup model?
                    • Dual 3.47 ghz Hex Core Xeon CPUs; 96GB Ram; SSD Drive; 3dsMax 2020; V-Ray; Sketchup 2020
                    • Love these Plugin/Scripts: ForestPro, RailclonePro, Soulburner, Populate Terrain

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