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Exploring fur in Vray
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Vlado (or anyone else for that matter), has anyone compiled any kind of cheat sheet or list of tips and tricks for rendering Vray fur with the hairmtl3 shader? Naturally, rendering our little turtle with the furry shell is no big deal for a still image, but animation is a whole different barrel of monkeys.
I'd love to gain some experience from others who have animated with fur in Vray on avoiding the flickers, and keeping render times low. I have heard both to use Brute force primary and light cache secondary, but also to use photon mapping.
Thanks,
-Anders
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