Hi all-
I'm VERY new to 3dsMax, in fact the only reason I am on it is because of Vray. Anyways, I'm working on a animation and my towel texture is going nuts, swimming everywhere. Pretty much unacceptable, now in maya I would just crank up the sampling but unfortunatley I don't know if I can do that in 3ds. Basically the material is just a standard shader with noise in the diffuse and bump slots. Is there a better way of acheiving this look? I would love to hear from you all.
Thanks in advance.
I'm VERY new to 3dsMax, in fact the only reason I am on it is because of Vray. Anyways, I'm working on a animation and my towel texture is going nuts, swimming everywhere. Pretty much unacceptable, now in maya I would just crank up the sampling but unfortunatley I don't know if I can do that in 3ds. Basically the material is just a standard shader with noise in the diffuse and bump slots. Is there a better way of acheiving this look? I would love to hear from you all.
Thanks in advance.
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