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  • Deep shadow psychedelic problem

    I've had this little problem forever and can't find a solution (though one must be simple). In this test the shading looks fine in the vfb, but when I save the image, major shading problem happens. If you can help me out, I'd really appreciate it. Thanks
    Attached Files

  • #2
    What happens if you clone it to a 3ds Max bitmap? Also, what file format are you saving to?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Just out of curiosity, what are we looking at?
      Dusan Bosnjak
      http://www.dusanbosnjak.com/

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      • #4
        I've tried a variety of image formats, jpg, tiff, tga, exr. Makes no difference. Copying to the max FB doesn't help. Turning color clamping on or off doesn't matter. The example posted is looking under a simple porch. Attached here is another example from an interior I'm working on. Notice the beam deep shadow on the upper left.
        Click image for larger version

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        • #5
          Can you print screen the vfb so we can see what the difference is supposed to be?

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          • #6
            Here's the frame buffer view

            Click image for larger version

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            • #7
              You've probably already checked for this, but could this be a problem with the normals of the geo?
              www.seraph3d.com
              Senior Generalist
              Industrial Light & Magic

              Environment Creation Tutorial
              Environment Lighting Tutorial

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              • #8
                Is it possible to attach the scene ?
                Svetlozar Draganov | Senior Manager 3D Support | contact us
                Chaos & Enscape & Cylindo are now one!

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                • #9
                  Finally getting around to posting a sample scene. Download it here. www.wayneharney.com/post/example.zip. It is set to region render the following area. I think I've included enough of the textures to get the gist. I use 2.2 gamma in my 3dsmax gamma settings. The reason the camera is sideways is a long story. In this sample the problem isn't too bad but notice the greenish yellow on the top of the beam.

                  Click image for larger version

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                  Spent all day trying everything I can think of. It seems to affect only the darkest areas of the image. Chronic problem that has me doing a lot of photoshop work.

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                  • #10
                    Could you please help us what should we look at.
                    Here is VFB + Saved VRimg - and I couldn't find any difference.
                    Click image for larger version

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                    Thank you in advance.
                    Svetlozar Draganov | Senior Manager 3D Support | contact us
                    Chaos & Enscape & Cylindo are now one!

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                    • #11
                      I am not sure what he is posting either...the images look...fine I suppose maybe an outline of whats different or...?
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
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                      https://www.linkedin.com/in/dmitry-v...-identity-name

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                      • #12
                        just a guess... he save in wrong gamma?

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                        • #13
                          edit: def not that.
                          Last edited by Neilg; 01-04-2013, 09:53 AM.

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                          • #14
                            Firstly, I'm not noticing a descernible difference between the saved file and the screenshot from the VFB - that "shadow" on the beam is there in both images.

                            My first guess would be to check the smoothing groups.
                            Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                            www.robertslimbrick.com

                            Cache nothing. Brute force everything.

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                            • #15
                              Here I've outlined the greenish shadow areas on the posted screen capture. If you can't see it, try turning up the brightness in a photo editor. It is more apparent on some computer screens than others (less on my laptop than desktop) but the bottom line is that my clients are seeing it. I've also shown here the final photoshopped version submitted to my client where I've used tedious cloning to fix the problem in post. It is apparent on the VFB and saved image (tried multiple formats), also occurs in max FB if I turn VFB off. Still apparent when GI is turned off, trying different color mapping and image sampling settings, turning reflections off, different gamma settings, standard max lights and cameras instead of vray. I remodeled the beam with a standard max box primitive, but no change. So it shouldn't be a topology or smoothing issue. The green monster just won't go away. Hoping someone has an idea? Thanks!

                              Click image for larger version

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ID:	847262

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