Lots of talk about boat wakes here, so heres my input.
https://vimeo.com/58440734
Only annoying things was to do iterations of splashes and foams with PHX version 2.0 where we have to do the whole simulation again if we are not satisfied with the particles. With such heavy simulation like this it took some time to re-create the whole thing.
I know in future we are going to have an option to do the particles afterwards, in MAX I mean.
Also I have too much of air friction in my splashes now.
Machine: Intel Xeon E5-2450 2.1 GHz 32CPUs, 64GT RAM
Sim time 6-20 minutes per frame
Render time (with motion blur HD resolution) 15-30 minutes
Cell size 0,024m total 101 million.
https://vimeo.com/58440734
Only annoying things was to do iterations of splashes and foams with PHX version 2.0 where we have to do the whole simulation again if we are not satisfied with the particles. With such heavy simulation like this it took some time to re-create the whole thing.
I know in future we are going to have an option to do the particles afterwards, in MAX I mean.
Also I have too much of air friction in my splashes now.
Machine: Intel Xeon E5-2450 2.1 GHz 32CPUs, 64GT RAM
Sim time 6-20 minutes per frame
Render time (with motion blur HD resolution) 15-30 minutes
Cell size 0,024m total 101 million.
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