Do I just need to put PhoenixFDOceanTex to the Fine slot of Displacement roll out to get the ocean wave?
Then the particles for splash and foam will follow the new shape automatically for the ocean wave?
And how could I use the mesher to make the infinite sea?
the smooth parameter removes edges, artifacts, etc. especially for the case of the infinite surface, it helps a lot to hide the border between the simulator and the infinite extension. btw in the last nightlies the black rendering problem is solved
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