
I tried to get result as clear as possible, photon map + irradiance, also i wanted to make that mzmeskals displacement carpet work. (thanks mzmeskal for a great texture).
Three windows here, direct light and vray light at each of them.
I tried putting some glass in those windows (thats why i have those holes) but with hsv exposure, dark value about 10 they turn up completly white, and i've never seemed to make a material that is 100% transparent, just reflective, it always ends up a tad darker than the things behind it

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